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Virtual Reality in Education Market Size, Share, Forecast, & Trends Analysis by Offering (Hardware, Software, Services), Learning Mode (Instructor-Led Training, Blended Learning), End User (Educational Institutes, Corporate Learners), and Geography - Global Forecast to 2031
Report ID: MRICT - 1041417 Pages: 250 Nov-2024 Formats*: PDF Category: Information and Communications Technology Delivery: 24 to 72 Hours Download Free Sample ReportThe growth of this market is driven by the increased demand for interactive and personalized learning experiences, the increased demand for immersive VR technologies for corporate training, and the growing focus on the e-learning market. Furthermore, the growing adoption of immersive data visualization and analytics, the increasing uptake of EdTech, ongoing technological advancements in VR, and the integration of AI in education are expected to generate growth opportunities for stakeholders in this market.
VR-based assessment and evaluation are key drivers of demand for virtual reality in education, significantly enhancing personalized learning experiences. By integrating advanced technologies such as artificial intelligence and machine learning, VR platforms provide immersive and interactive assessment methods that allow educators to evaluate students' knowledge and skills more holistically and engagingly. Furthermore, the adoption of virtual reality in education promotes active learning, critical thinking, and problem-solving abilities, empowering students to take greater ownership of their education while gaining a deeper understanding of the subject matter.
VR technology supports personalized learning experiences by adapting content, pace, and difficulty levels to individual learners’ needs, preferences, and learning styles. Learners can navigate through virtual environments at their own pace, revisit challenging concepts, and receive immediate feedback and guidance based on their performance. Thus, the growing shift towards immersive, interactive evaluation methods is driving the growth of virtual reality in the education market.
The growing demand for virtual reality technologies in corporate training is transforming how organizations develop their workforce. As businesses look for innovative ways to enhance employee learning, VR provides immersive and engaging experiences. VR offers realistic, hands-on training opportunities, allowing employees to practice skills in a safe, controlled environment. For example, in industries like healthcare, aviation, and manufacturing, VR simulations enable trainees to experience complex scenarios without real-world risks. Medical professionals can virtually practice surgical procedures, while airline pilots can navigate flight simulations. These immersive experiences not only build confidence but also improve comprehension, helping employees better understand and master complex concepts.
VR also provides organizations with valuable data analytics. By tracking employee interactions within VR environments, companies can gain insights into training effectiveness, identifying strengths and areas for improvement. This data-driven approach enables continuous optimization of training programs, ensuring they align with organizational goals and employee needs. As the corporate landscape evolves, the integration of VR in training will be essential for preparing employees to meet future challenges, driving business success, and supporting a culture of continuous learning.
Continuous technological advancements in virtual reality are transforming the educational landscape, offering innovative solutions that enhance learning experiences. The development of more advanced and affordable VR hardware has been central to this change. Modern headsets, like Meta Quest and Pico Interactive, provide high-resolution displays and immersive audio, allowing students to engage more deeply with educational content. These innovations have made VR accessible to a wider range of educational institutions, from K-12 schools to universities. As hardware becomes increasingly user-friendly, educators can more easily integrate VR into their curricula without the need for extensive technical support, creating a more interactive and engaging classroom environment.
Furthermore, the integration of VR with other emerging technologies, such as augmented reality (AR) and artificial intelligence (AI), is opening up new possibilities for personalized learning. AI-driven analytics can offer valuable insights into individual student performance, allowing for targeted interventions and customized educational experiences. For instance, students who face challenges with specific concepts can access tailored VR simulations that help reinforce their understanding. This seamless integration of technologies not only boosts engagement but also creates a more inclusive learning environment, ensuring that all students have the opportunity to succeed. As a result, the ongoing technological advancements in VR present a significant growth opportunity in the market.
Based on offering, the virtual reality in education market is segmented into hardware, software, and services. In 2024, the hardware segment is estimated to account for the largest share of the virtual reality in the education market. The large share of this segment can be attributed to the increased adoption of VR headsets in educational institutions, the growing demand for customized VR solutions, the rising need for VR hardware to deliver immersive experiences remotely, and continuous advancements in VR hardware, including higher resolution displays, improved motion tracking, and enhanced processing power. Additionally, market players are introducing more advanced offerings, further supporting the growth of this segment. For example, in January 2023, HTC VIVE (Taiwan) launched the VIVE XR Elite. This powerful and versatile headset combines Mixed Reality (MR) and Virtual Reality (VR) capabilities into a single compact, lightweight, and high-performance device, ideal for applications such as gaming, fitness, productivity, and more.
Virtual reality hardware in education encompasses a range of devices and technologies designed to deliver immersive learning experiences. At the core of VR hardware are the VR headsets, which serve as the primary interface between learners and virtual environments. Popular models like the Quest 2 and HTC Vive Pro provide high-resolution visuals and spatial audio, creating highly engaging lessons and simulations. In addition to headsets, VR controllers are essential for enabling interaction within virtual worlds. These handheld devices typically include motion tracking, allowing users to perform actions such as picking up virtual objects or navigating immersive environments. Tracking sensors further enhance the experience by monitoring user movements, ensuring that actions within the virtual space are accurately reflected in real time. For tethered systems, high-performance computers are required to support the graphics and processing demands of advanced VR applications.
Moreover, this segment is slated to register the highest CAGR during the forecast period of 2024 to 2031. In addition, the benefits offered by this segment, such as personalized learning experiences, increased engagement and motivation, immersive learning experiences, and improved student imagination power, contribute to its growth.
In 2024, North America is estimated to account for the largest share of the global virtual reality in education market. The large share of North America in the virtual reality in education market is primarily driven by the presence of leading VR education providers in the region, the growing adoption of EdTech, the increasing use of immersive data visualization and analytics, and continuous technological advancements. Additionally, the rising focus on e-learning, the expanding integration of AR and VR technologies into educational practices, contributions from research organizations to R&D, increased demand for VR in the corporate sector, and rising investments from key players all support the region's market growth. Furthermore, government initiatives are playing a significant role in this expansion. For example, in October 2023, the U.S. Department of Justice (DOJ) allocated USD 4 million in funding to develop VR-based training programs for law enforcement. This initiative aims to enhance police responses to individuals in crisis through immersive VR training. Such developments are expected to further drive market growth in North America.
However, Asia-Pacific is slated to register the highest CAGR during the forecast period. The rapid expansion of emerging economies, particularly in China, South Korea, Japan, and India, along with ongoing infrastructural development in the APAC region, is driving growth in the virtual reality in education market. Additionally, the emergence of key players in the VR education space, the rise of numerous EdTech startups in APAC, increased investment in R&D, and the implementation of supportive policies and funding initiatives by many APAC governments are further accelerating market growth in the region.
The report includes a competitive landscape based on an extensive assessment of the key strategic developments that led market participants to adopt over the past three years (2021-2024). The key players profiled in the virtual reality in education market report are Microsoft Corporation (U.S.) and Lenovo Group Limited. (Hong Kong), Meta Platforms, Inc. (U.S.), EON Reality, Inc. (U.S.), Avantis Education Limited. (U.K.), zSpace Inc. (U.S.), Osso VR, Inc. (U.S.), VR Education Holdings PLC (Ireland), Pico Interactive Inc. (U.S.), VictoryXR, Inc. (U.S.), VRSim, Inc. (U.S.), Google LLC. (U.S.), Unimersiv (U.S.), Samsung Electronics Co. Ltd. (South Korea), Schell Games LLC. (U.S.), and HTC Corporation (Taiwan).
Particulars |
Details |
Number of Pages |
250 |
Format |
|
Forecast Period |
2024–2031 |
Base Year |
2023 |
CAGR (Value) |
20.7% |
Market Size (Value) |
USD 70.2 Billion by 2031 |
Segments Covered |
By Offering
By Learning Mode
By End User
|
North America (U.S. and Canada), Europe (Germany, France, U.K., Italy, Spain, Switzerland, Netherlands, Poland, and Rest of Europe), Asia-Pacific (China, Japan, India, South Korea, Australia & New Zealand, Singapore, Indonesia, and Rest of Asia-Pacific), Latin America (Mexico, Brazil, Rest of Latin America), and Middle East & Africa (UAE, Israel, Saudi Arabia, Rest of Middle East & Africa) |
|
Key Companies |
Microsoft Corporation (U.S.), Lenovo Group Limited. (Hong Kong), Meta Platforms, Inc. (U.S.), EON Reality, Inc. (U.S.), Avantis Education Limited. (U.K.), zSpace Inc. (U.S.), Osso VR, Inc. (U.S.), VR Education Holdings PLC (Ireland), Pico Interactive Inc. (U.S.), VictoryXR, Inc. (U.S.), VRSim, Inc. (U.S.), Google LLC. (U.S.), Unimersiv (U.S.), Samsung Electronics Co. Ltd. (South Korea), Schell Games LLC. (U.S.), and HTC Corporation (Taiwan) |
The global virtual reality in education market size was valued at $15.7 billion in 2023.
The virtual reality in education market is projected to grow from $18.8 billion in 2024 to $70.2 billion by 2031.
The virtual reality in education market analysis indicates a significant growth to reach $70.2 billion by 2031, at a compound annual growth rate (CAGR) of 20.7% from 2024 to 2031.
The key players operating in the virtual reality education market are Microsoft Corporation (U.S.) and Lenovo Group Limited. (Hong Kong), Meta Platforms, Inc. (U.S.), EON Reality, Inc. (U.S.), Avantis Education Limited. (U.K.), zSpace Inc. (U.S.), Osso VR, Inc. (U.S.), VR Education Holdings PLC (Ireland), Pico Interactive Inc. (U.S.), VictoryXR, Inc. (U.S.), VRSim, Inc. (U.S.), Google LLC. (U.S.), Unimersiv (U.S.), Samsung Electronics Co. Ltd. (South Korea), Schell Games LLC. (U.S.), and HTC Corporation (Taiwan).
A prominent market trend in virtual reality in education is gamification in education.
By region, North America holds the largest virtual reality in education market share in 2024. However, the Asia-Pacific region is expected to witness the fastest growth. The rapid expansion of emerging economies, particularly in China, South Korea, Japan, and India, coupled with infrastructural development in the APAC region, are driving growth in this market.
The growth of virtual reality in the education market is primarily driven by the growing focus on the e-learning market, increased demand for immersive VR technologies for corporate training, and increased demand for interactive and personalized learning experiences.
1. Introduction
1.1. Market Definition & Scope
1.2. Currency & Limitations
1.2.1. Currency
1.2.2. Limitations
2. Research Methodology
2.1. Research Approach
2.2. Data Collection & Validation Process
2.2.1. Secondary Research
2.2.2. Primary Research/Interviews with Key Opinion Leaders from the Industry
2.3. Market Sizing & Forecasting
2.3.1. Market Estimation Approach
2.3.2. Growth Forecast Approach
2.4. Assumptions for the Study
3. Executive Summary
3.1. Overview
3.2. Market Analysis, by Offering
3.3. Market Analysis, by Learning Mode
3.4. Market Analysis, by End User
3.5. Market Analysis, by Geography
3.6. Competitive Analysis
4. Market Insights
4.1. Overview
4.2. Factors Affecting Market Growth
4.2.1. Drivers
4.2.1.1. Growing Focus on E-learning Market
4.2.1.2. Increased Demand for Immersive VR Technologies in Corporate Training
4.2.1.3. Increased Demand for Interactive and Personalized Learning Experience
4.2.2. Restraints
4.2.2.1. High Adoption Cost of VR
4.2.3. Opportunities
4.2.3.1. Integration of AI in Education
4.2.3.2. Rising Adoption of EdTech
4.2.3.3. Rising Adoption of Immersive Data Visualization and Analytics
4.2.3.4. Continuous Technological Advancement in VR
4.2.4. Challenges
4.2.4.1. Inadequate Infrastructure and Technical Support
4.3. Trends
4.3.1. Market Trends
4.3.2. Technology Trends
4.4. Vendor Selection Criteria/Factors Influencing Purchase Decisions
4.5. Use Cases
4.6. Porter’s Five Forces Analysis
4.7. Price Trend Analysis
4.8. Technology Analysis
4.9. Patent Analysis
5. Virtual Reality in Education Market Assessment—by Offering
5.1. Overview
5.2. Hardware
5.3. Software
5.3.1. Content Development Tools
5.3.2. Learning Management Systems
5.3.3. Other Software
5.4. Services
5.4.1. Consulting Services
5.4.2. Maintenance and Support Services
6. Virtual Reality in Education Market Assessment—by Learning Mode
6.1. Overview
6.2. Self-paced Learning
6.3. Instructor-led Training
6.4. Blended Learning
7. Virtual Reality in Education Market Assessment—by End User
7.1. Overview
7.2. Educational Institutes
7.2.1. K-12
7.2.2. Higher Education
7.3. Corporate Learners
7.3.1. Healthcare
7.3.2. IT & Telecommunications
7.3.3. Retail & E-commerce
7.3.4. Other Corporate Learners
8. Virtual Reality in Education Market Assessment—by Geography
8.1. Overview
8.2. North America
8.2.1. U.S.
8.2.2. Canada
8.3. Europe
8.3.1. U.K.
8.3.2. Germany
8.3.3. France
8.3.4. Spain
8.3.5. Italy
8.3.6. Switzerland
8.3.7. Poland
8.3.8. Netherlands
8.3.9. Rest of Europe
8.4. Asia-Pacific
8.4.1. China
8.4.2. Japan
8.4.3. India
8.4.4. Singapore
8.4.5. South Korea
8.4.6. Australia & New Zealand
8.4.7. Indonesia
8.4.8. Rest of Asia-Pacific
8.5. Latin America
8.5.1. Mexico
8.5.2. Brazil
8.5.3. Rest of Latin America
8.6. Middle East & Africa
8.6.1. UAE
8.6.2. Israel
8.6.3. Saudi Arabia
8.6.4. Rest of Middle East & Africa
9. Competition Analysis
9.1. Overview
9.2. Key Growth Strategies
9.3. Competitive Benchmarking
9.4. Competitive Dashboard
9.4.1. Industry Leaders
9.4.2. Market Differentiators
9.4.3. Vanguards
9.4.4. Emerging Companies
9.5. Market Ranking Analysis
10. Company Profiles (Company Overview, Financial Overview, Type Portfolio, Strategic Developments, and SWOT Analysis*)
10.1. Microsoft Corporation (U.S.)
10.2. Lenovo Group Limited (Hong Kong)
10.3. Meta Platforms, Inc. (U.S.)
10.4. EON Reality, Inc. (U.S.)
10.5. Avantis Education Limited (U.K.)
10.6. zSpace Inc. (U.S.)
10.7. Osso VR, Inc. (U.S.)
10.8. VR Education Holdings PLC (Ireland)
10.9. Pico Interactive Inc. (U.S.)
10.10. VictoryXR, Inc. (U.S.)
10.11. VRSim, Inc. (U.S.)
10.12. Google LLC (U.S.)
10.13. Unimersiv (U.S.)
10.14. Samsung Electronics Co. Ltd. (South Korea)
10.15. Schell Games LLC (U.S.)
10.16. HTC Corporation (Taiwan)
(Note: SWOT analysis will be provided for the top 5 companies.)
11. Appendix
11.1. Available Customization
List of Tables
Table 1 Global Virtual Reality in Education Market, by Country/Region, 2022–2031 (USD Million)
Table 2 Global Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 3 Global Virtual Reality in Education Market for Hardware, by Country/Region, 2022–2031 (USD Million)
Table 4 Global Virtual Reality in Education Market for Software, by Country/Region, 2022–2031 (USD Million)
Table 5 Global Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 6 Global Virtual Reality in Education Market for Content Development Tools, by Country/Region, 2022–2031 (USD Million)
Table 7 Global Virtual Reality in Education Market for Learning Management Systems, by Country/Region, 2022–2031 (USD Million)
Table 8 Global Virtual Reality in Education Market for Other Software, by Country/Region, 2022–2031 (USD Million)
Table 9 Global Virtual Reality in Education Market for Services, by Country/Region, 2022–2031 (USD Million)
Table 10 Global Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 11 Global Virtual Reality in Education Market for Consulting Services, by Country/Region, 2022–2031 (USD Million)
Table 12 Global Virtual Reality in Education Market for Maintenance and Support Services, by Country/Region, 2022–2031 (USD Million)
Table 13 Global Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 14 Global Virtual Reality in Education Market for Self-Paced Learning, by Country/Region, 2022–2031 (USD Million)
Table 15 Global Virtual Reality in Education Market for Instructor-Led Training, by Country/Region, 2022–2031 (USD Million)
Table 16 Global Virtual Reality in Education Market for Blended Learning, by Country/Region, 2022–2031 (USD Million)
Table 17 Global Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 18 Global Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 19 Global Virtual Reality in Education Market for Educational Institutes, by Country/Region, 2022–2031 (USD Million)
Table 20 Global Virtual Reality in Education Market for K-12, by Country/Region, 2022–2031 (USD Million)
Table 21 Global Virtual Reality in Education Market for Higher Education, by Country/Region, 2022–2031 (USD Million)
Table 22 Global Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million))
Table 23 Global Virtual Reality in Education Market for Corporate Learners, by Country/Region, 2022–2031 (USD Million))
Table 24 Global Virtual Reality in Education Market for Healthcare, by Country/Region, 2022–2031 (USD Million)
Table 25 Global Virtual Reality in Education Market for IT & Telecommunications, by Country/Region, 2022–2031 (USD Million)
Table 26 Global Virtual Reality in Education Market for Retail & E-commerce, by Country/Region, 2022–2031 (USD Million)
Table 27 Global Virtual Reality in Education Market for Other Corporate Learners, by Country/Region, 2022–2031 (USD Million)
Table 28 Global Virtual Reality in Education Market, by Country/Region, 2022–2031 (USD Million)
Table 29 North America: Virtual Reality in Education Market, by Country, 2022–2031 (USD Million)
Table 30 North America: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 31 North America: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 32 North America: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 33 North America: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 34 North America: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 35 North America: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 36 North America: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 37 U.S.: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 38 U.S.: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 39 U.S.: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 40 U.S.: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 41 U.S.: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 42 U.S.: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 43 U.S.: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 44 Canada: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 45 Canada: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 46 Canada: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 47 Canada: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 48 Canada: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 49 Canada: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 50 Canada: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 51 Europe: Virtual Reality in Education Market, by Country, 2022–2031 (USD Million)
Table 52 Europe: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 53 Europe: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 54 Europe: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 55 Europe: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 56 Europe: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 57 Europe: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 58 Europe: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 59 U.K.: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 60 U.K.: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 61 U.K.: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 62 U.K.: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 63 U.K.: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 64 U.K.: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 65 U.K.: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 66 Germany: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 67 Germany: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 68 Germany: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 69 Germany: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 70 Germany: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 71 Germany: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 72 Germany: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 73 France: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 74 France: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 75 France: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 76 France: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 77 France: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 78 France: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 79 France: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 80 Italy: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 81 Italy: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 82 Italy: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 83 Italy: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 84 Italy: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 85 Italy: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 86 Italy: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 87 Spain: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 88 Spain: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 89 Spain: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 90 Spain: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 91 Spain: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 92 Spain: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 93 Spain: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 94 Netherlands: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 95 Netherlands: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 96 Netherlands: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 97 Netherlands: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 98 Netherlands: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 99 Netherlands: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 100 Netherlands: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 101 Poland: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 102 Poland: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 103 Poland: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 104 Poland: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 105 Poland: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 106 Poland: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 107 Poland: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 108 Rest of Europe: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 109 Rest of Europe: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 110 Rest of Europe: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 111 Rest of Europe: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 112 Rest of Europe: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 113 Rest of Europe: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 114 Rest of Europe: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 115 Asia-Pacific: Virtual Reality in Education Market, by Country, 2022–2031 (USD Million)
Table 116 Asia-Pacific: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 117 Asia-Pacific: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 118 Asia-Pacific: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 119 Asia-Pacific: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 120 Asia-Pacific: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 121 Asia-Pacific: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 122 Asia-Pacific: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 123 China: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 124 China: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 125 China: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 126 China: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 127 China: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 128 China: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 129 China: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 130 Japan: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 131 Japan: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 132 Japan: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 133 Japan: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 134 Japan: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 135 Japan: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 136 Japan: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 137 India: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 138 India: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 139 India: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 140 India: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 141 India: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 142 India: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 143 India: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 144 South Korea: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 145 South Korea: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 146 South Korea: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 147 South Korea: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 148 South Korea: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 149 South Korea: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 150 South Korea: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 151 Singapore: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 152 Singapore: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 153 Singapore: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 154 Singapore: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 155 Singapore: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 156 Singapore: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 157 Singapore: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 158 Australia & New Zealand: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 159 Australia & New Zealand: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 160 Australia & New Zealand: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 161 Australia & New Zealand: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 162 Australia & New Zealand: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 163 Australia & New Zealand: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 164 Australia & New Zealand: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 165 Indonesia: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 166 Indonesia: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 167 Indonesia: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 168 Indonesia: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 169 Indonesia: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 170 Indonesia: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 171 Indonesia: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 172 Rest of Asia-Pacific: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 173 Rest of Asia-Pacific: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 174 Rest of Asia-Pacific: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 175 Rest of Asia-Pacific: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million
Table 176 Rest of Asia-Pacific: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 177 Rest of Asia-Pacific: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 178 Rest of Asia-Pacific: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 179 Latin America: Virtual Reality in Education Market, by Country, 2022–2031 (USD Million)
Table 180 Latin America: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 181 Latin America: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 182 Latin America: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 183 Latin America: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 184 Latin America: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 185 Latin America: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 186 Latin America: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 187 Mexico: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 188 Mexico: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 189 Mexico: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 190 Mexico: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 191 Mexico: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 192 Mexico: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 193 Mexico: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 194 Brazil: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 195 Brazil: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 196 Brazil: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 197 Brazil: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 198 Brazil: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 199 Brazil: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 200 Brazil: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 201 Rest of Latin America: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 202 Rest of Latin America: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 203 Rest of Latin America: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 204 Rest of Latin America: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 205 Rest of Latin America: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 206 Rest of Latin America: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 207 Rest of Latin America: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 208 Middle East & Africa: Virtual Reality in Education Market, by Country, 2022–2031 (USD Million)
Table 209 Middle East & Africa: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 210 Middle East & Africa: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 211 Middle East & Africa: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 212 Middle East & Africa: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 213 Middle East & Africa: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 214 Middle East & Africa: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 215 Middle East & Africa: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 216 Israel: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 217 Israel: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 218 Israel: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 219 Israel: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 220 Israel: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 221 Israel: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 222 Israel: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 223 UAE: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 224 UAE: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 225 UAE: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 226 UAE: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 227 UAE: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 228 UAE: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 229 UAE: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 230 Saudi Arabia: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 231 Saudi Arabia: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 232 Saudi Arabia: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 233 Saudi Arabia: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 234 Saudi Arabia: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 235 Saudi Arabia: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 236 Saudi Arabia: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 237 Rest of Middle East & Africa: Virtual Reality in Education Market, by Offering, 2022–2031 (USD Million)
Table 238 Rest of Middle East & Africa: Virtual Reality in Education Market for Software, by Type, 2022–2031 (USD Million)
Table 239 Rest of Middle East & Africa: Virtual Reality in Education Market for Services, by Type, 2022–2031 (USD Million)
Table 240 Rest of Middle East & Africa: Virtual Reality in Education Market, by Learning Mode, 2022–2031 (USD Million)
Table 241 Rest of Middle East & Africa: Virtual Reality in Education Market, by End User, 2022–2031 (USD Million)
Table 242 Rest of Middle East & Africa: Virtual Reality in Education Market for Educational Institutes, by Type, 2022–2031 (USD Million)
Table 243 Rest of Middle East & Africa: Virtual Reality in Education Market for Corporate Learners, by Type, 2022–2031 (USD Million)
Table 244 Recent Developments from Major Market Players (2021–2024)
Table 245 Market Rankings of Key Players
List of Figures
Figure 1 Market Ecosystem
Figure 2 Key Stakeholders
Figure 3 Research Process
Figure 4 Key Secondary Sources
Figure 5 Primary Research Techniques
Figure 6 Key Executives Interview
Figure 7 Breakdown of Primary Interviews (Supply-side & Demand-side)
Figure 8 Market Sizing & Growth Forecast Approach
Figure 9 Key Insights
Figure 10 In 2024, the Hardware Segment Expected to Dominate the Global Virtual Reality in Education Market
Figure 11 In 2024, the Self-paced Learning Segment Expected to Dominate the Global Virtual Reality in Education Market
Figure 12 In 2024, the Corporate Learners Segment Expected to Dominate the Global Virtual Reality in Education Market
Figure 13 Global Virtual Reality in Education Market, by Geography (2024 Vs. 2031)
Figure 14 Impact Analysis of Market Dynamics
Figure 15 Vendor Selection Criteria/Factors Influencing Purchase Decisions
Figure 16 Global Virtual Reality in Education Market, by Offering, 2024 Vs. 2031 (USD Million)
Figure 17 Global Virtual Reality in Education Market, by Learning Mode, 2024 Vs. 2031 (USD Million)
Figure 18 Global Virtual Reality in Education Market, by End User, 2024 Vs. 2031 (USD Million)
Figure 19 Global Virtual Reality in Education Market, by Geography, 2024 Vs. 2031 (USD Million)
Figure 20 Geographic Snapshot: Virtual Reality in Education Market in North America
Figure 21 Geographic Snapshot: Virtual Reality in Education Market in Europe
Figure 22 Geographic Snapshot: Virtual Reality in Education Market in Asia-Pacific
Figure 23 Geographic Snapshot: Virtual Reality in Education Market in Latin America
Figure 24 Geographic Snapshot: Virtual Reality in Education Market in Middle East & Africa
Figure 25 Growth Strategies Adopted by Leading Market Players (2021–2024)
Figure 26 Competitive Benchmarking Analysis (2021–2024)
Figure 27 Competitive Dashboard: Global Virtual Reality in Education Market
Figure 28 Microsoft Corporation.: Financial Overview (2022)
Figure 29 Google LLC: Financial Overview (2022)
Figure 30 Samsung Electronics Co. Ltd.: Financial Overview (2022)
Published Date: Sep-2024
Published Date: Jul-2024
Published Date: Jun-2024
Published Date: Jun-2024
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