The Sports Technology Market to reach $25.7 billion by 2030, at a CAGR of 26.2% from 2024 to 2030. The growth of the sports technology industry is driven by the increasing adoption of fan engagement technologies, increasing investments in sports data analytics, athlete tech, and performance optimization, in-venue technology, gambling & gaming, and recovery health and home fitness, increasing number of sports events, and growing demand for data-driven decisions and operations.
The increasing emergence of sports leagues & events with large prize pools and the increasing adoption of AR/VR for creating near-perfect training environments are some of the factors which are expected to offer significant growth opportunities for players operating in the sports technology industry.
However, very minimal monetization opportunities, difficulty in mining athletic performance data for generating easily understandable insights, and high risk of cybersecurity concerns may hinder the growth of this market. Complexity in integrating new technologies with older systems or applications, slow cultural change in sports, and lack of time-efficient solutions for cleaning and manipulating siloed data are some of the major challenges faced by the players operating in the sports technology market.
Furthermore, the latest trends in the sports technology market are the increasing use of generative AI, NFT ticketing and streamlining sports events ticket buying & selling process, and predictive analysis software to help teams & coaches make better decisions.
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Growing Demand for Data-driven Decisions and Operations to Drive Market Growth of Sports Technology During the Forecast Period
Sports analytics and data-driven decision-making have increasingly become integral components of the sports industry. With the abundance of in-field data available, coaches and mentors can leverage analysis and interpretation to enhance the performance of players and teams, ultimately leading to success. Data analysis allows for identifying individual players' and teams' trends, strengths, and weaknesses, enabling improvements in training methods, gaming strategies, and player selection. Additionally, analytics can help identify potential injuries and manage player responsibilities to mitigate the risk of injuries.
Sports analytics serves the purpose of recognizing patterns, attributes, and deficiencies in players and teams. By scrutinizing performance data encompassing aspects like speed and agility, coaches and teams can pinpoint areas that require improvement. Moreover, sports analytics increasingly contributes to optimizing training regimens and game strategies. Coaches can use sports analytics for players' data to develop personalized training programs that target areas of weakness and improvement. This targeted approach to training assists players in realizing their full potential and elevating their on-field performance. Additionally, sports data analytics can be used to formulate game strategies based on the strengths and weaknesses of specific teams and players.
Data-driven decision-making also helps manage player workload and minimize the risk of injuries during matches and training sessions. By analyzing player and team data, coaches can proactively identify potential injuries and adjust training programs accordingly.
Overall, the significance of sports analytics and data-driven decision-making lies in their ability to facilitate informed choices, optimize performance, and achieve greater success both on and off the field. By leveraging information and analytics, teams can gain a competitive edge over their adversaries. Teams that effectively utilize this information to make progressive decisions are more likely to achieve long-term success, as they are better equipped to enhance performance, manage player responsibilities, and develop effective game strategies.
Key Findings in the Sports Technology Market Study:
The Sports NFT Segment to Become the Fastest Growing Segment by 2030
Based on offering, the sports technology market is segmented into wearables, digital signages, cameras, smart stumps & bails, snicko/edge detectors, video assistance referees, sports NFTs, tracking systems, and sports analytics. The Sports NFT segment is expected to grow at the highest CAGR during the forecast period. The high growth rate of this segment is attributed to the increasing adoption of NFTs to create digital collectibles of special match moments and distribute them among fans as currency for them to use during live-action or online games. Non-fungible tokens (NFTs) are fan token cryptocurrencies that many enthusiasts feel represent a strong contender for future fan engagement. Notable examples are NBA Top Shot and $PSG Fan Token (A portion of Lionel Messi’s wage is in this token). Fan tokens are a type of cryptocurrency that allow holders to vote on mostly minor decisions related to their clubs. Among the clubs to launch tokens in 2021 are English Premier League champions Manchester City and Italy's AC Milan. Messi's former club Barcelona launched one in 2020. The tokens are increasingly seen by clubs as a source of new revenue.
Football organizers worldwide are also working towards implementing NFT ticketing systems to minimize ticket fraud. NFTs can also allow organizers to provide a better fan experience—from offering food and drink deals to early access opportunities for future events and rewarding loyal fans with exclusive goodies.
The Artificial Intelligence Segment to Become the Fastest Growing Segment by Technology Type During the Forecast Period
Based on technology, the sports technology market is segmented into artificial intelligence, neuroscience, nanotechnology, blockchain, virtual reality, IoT, 3D visuals & simulations, big data, and other technologies. The artificial intelligence segment is expected to register the fastest growth rate by technology during the forecast period. The high growth of this segment is attributed to the increasing implementation of AI in sports forecasting and improved decision-making; the increase in demand for player monitoring and tracking; the rise in demand for real-time data analytics; and the demand for virtual assistants and Chatbots to interact with fans and sports enthusiasts. Applications such as HomeCourt, ESPN, AI SmartCoach, etc., assess players’ skills, giving them a good medium to improve.
AI is increasingly used for talent identification and acquisition using biomechanics, player performance measurement, player recruitment, etc., improving game officiating through umpire assistance, match events, match outcome, ball/player tracking, etc. AI is also used for preparing diet plans to customize different meal plans for players based on their needs and schedule.
The Ball Sports Segment to Dominate the Sports Technology Market in 2024
Based on sport, the sports technology market is segmented into bat & ball sports, ball sports, racket sports, racing sports, track & field sports, water sports, adventure sports, combat sports, and other sports. In 2024, the ball sports segment is expected to account for the largest share of the sports technology market. The large share of this segment is attributed to increasing applications of various sports technologies to boost sporting quality, improve business performance in the football industry, intense commercialization of football to bring about new revenue-generating opportunities, enhancement of players’ and teams’ performance, and improve match officiating to identify and minimize mistakes that went unnoticed earlier in the game.
The Sports Clubs Segment to Dominate the Sports Technology Market in 2024
Based on end user, the sports technology market is segmented into sports clubs, associations, athletes & coaches, and sports leagues. In 2024, the sports clubs segment is expected to account for the largest share of sports technology. Sports clubs are increasingly utilizing advanced technologies and online platforms and applications for getting updates on players' availability for matches and training sessions helping administrators and coaches who work for the club to quickly access this information and organize team sheets and arrangements, and improvement in team performance using sports analytics to gather and analyze vital data on players’ and teams’ performance using sensors, cameras, and other specialist equipment, helping coaches better understand how a player performs.
Europe to Dominate the Sports Technology Market in 2024
Based on geography, the sports technology market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, Europe is expected to account for the largest share of sports technology. Coaches and scouts in the top football clubs in the Europe region rely on advanced sports technologies to make the most informed personnel choices, keep their players in top condition, and get complete holistic views of a player’s capabilities, including detailed information to create individual training & recovery programs and analyze details such as ball handling time, ball speeds & trajectories in real-time.
Key Players:
The key players operating in the sports technology market are Apple Inc. (U.S.), Bellabeat, Inc. U.S.), ChyronHego Corporation (U.S.), SAP SE (German), Misfit, Inc. (U.S.), Catapult Group International Ltd (Australia), Garmin Ltd. (U.S.), PlaySight Interactive LTD. (Israel), Sportradar AG (Switzerland), Fan Three Sixty, LLC (U.S.), Performa Sports Ltd. (Ireland), Pro Football Focus (U.S.), DDSports, Inc. (ShotTracker) (U.S.), Sensor Holdings Limited (StretchSense) (New Zealand), Samsung Electronics Co., Ltd. (South Korea).
Scope of the Study:
Sports Technology Market Assessment, by Offering
- Wearables
- Fitness & Heartrate Monitor
- AR/VR Headsets
- Smart Clothing
- Smart Patches
- Hearables
- GPS Trackers
- Contactless Biosensors
- Smart Footwear & Insoles
- Other Devices
- Digital Signages
- Cameras
- Spider Cams
- Drones
- Other Cameras
- Smart Stumps & Bails
- Snicko/Edge Detectors
- Video Assistance Referee
- Sports NFTs
- Tracking Systems
- Sports Analytics
- Player Health & Performance Analytics
- Team Performance Analytics
- Video Analytics
- Player Valuation
- Team Strategy
- Sports Betting
- Others
Sports Technology Market Assessment, by Technology
- Artificial Intelligence
- Neuroscience
- Nanotechnology
- Blockchain
- Virtual Reality
- IoT
- 3D Visuals & Simulations
- Big Data
- Other Technologies
Sports Technology Market Assessment, by Sport
- Bat & Ball Sports
- Cricket
- Baseball
- Golf
- Hockey
- Table Tennis
- Ball Sports
- Soccer/Football
- Basketball
- American Football/Rugby
- Volleyball
- Racket Sports
- Tennis
- Badminton
- Squash
- Other Racket Sports
- Racing Sports
- Formula F1
- Moto GP
- Nascar
- Drag Racing
- Rallies
- Cycling
- Other Racing
- Track & Field Sports
- Water Sports
- Adventure Sports
- Combat Sports
- Other Sports
Sports Technology Market Assessment, by End User
- Sports Clubs
- Sports Associations
- Athletes & Coaches
- Sports Leagues
Sports Technology Market Assessment, by Geography
- North America
- Europe
- U.K.
- Germany
- France
- Italy
- Spain
- Rest of Europe
- Asia-Pacific
- China
- India
- Japan
- South Korea
- Rest of Asia-Pacific
- Latin America
- Mexico
- Brazil
- Argentina
- Uruguay
- Rest of Latin America
- Middle East & Africa
- Iran
- Saudi Arabia
- Qatar
- UAE
- Rest of Middle East & Africa
Key Questions Answered in the Report: