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Live Streaming Market Size, Share, Forecast, & Trends Analysis by Component (Software, Services), Offering Model (B2B, B2C), Streaming Type (Audio, Video, Game), End User (Media, Education, Gaming, Government, Fitness) - Global Forecast to 2031
Report ID: MRICT - 104538 Pages: 220 Jun-2024 Formats*: PDF Category: Information and Communications Technology Delivery: 24 to 48 Hours Download Free Sample ReportThe Live Streaming Market is expected to reach $756.5 billion by 2031, at a CAGR of 20.9% from 2024 to 2031. The growth of this market can be attributed to several factors, including the surging popularity of esports and video games, growing preference for live-streamed content, and increasing smartphone adoption and internet penetration. Additionally, the increasing focus on network bandwidth optimization and the rising scope of live-streaming technologies are expected to create market growth opportunities. However, connectivity and production issues may restrain the growth of this market. However, fake traffic on live-streaming websites poses a major challenge for the players operating in this market.
Additionally, the incorporation of advanced technologies in the digital media industry is a key trend in the live-streaming market.
With the surging viewership of live game streams globally, live streaming platforms are setting a new benchmark in the content creation space. Business models in the gaming industry have evolved in tandem with improvements in hardware, processing power, bandwidth, and internet penetration, making high-quality games more accessible in smart devices. Live game streaming involves recording and broadcasting gaming content to a live audience through social platforms. The increasing number of gamers, growth in cloud gaming, and rising investments in gaming and esports are expected to boost the demand for live game streams, driving the market’s growth. For instance, in 2021, Kwalee (U.K.), a game developer, announced investments worth approximately USD 30 million over the next five years to expand the company’s presence in the Indian market. Also, Hangzhou, the capital of China’s Zhejiang province, announced plans to construct around 14 esports facilities before 2022, investing nearly USD 2.22 billion. Such investments in the gaming space are further expected to drive the market’s growth.
Amid the COVID-19 pandemic, government restrictions and nationwide lockdowns boosted user engagement in video games and esports. The increased time spent in isolation during the pandemic boosted consumer interest in streaming games worldwide, drawing the attention of major media companies. According to Newzoo (Netherlands), between 2019 and 2020, the number of people watching live game streams increased by approximately 11.7% globally, indicating a positive outlook for the overall market in the post-COVID-19 period.
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Digital media platforms introduced the live streaming concept to strengthen their bond with viewers. Live streaming technology helps brands get exposure, offers direct engagement & strong sales conversions, and enables hosting live conversations in real time. Unlike traditional media, live streaming offers immediate engagement and authenticity that allows viewers to participate actively in the content they consume. Audiences are drawn to the dynamic nature of live broadcasts, which can range from gaming sessions and virtual events to live Q&A sessions and behind-the-scenes glimpses. Also, live streaming facilitates a sense of community among viewers, fostering connections and conversations in real time. Brands are leveraging live streaming to reach audiences directly, building relationships, and driving conversions through interactive marketing initiatives. All such factors, along with the growing accessibility of live-streaming platforms and the rise of influential content creators, further drive the growth of the market during the forecast period.
The digital media industry is exploring new ways to adapt to the evolving digital landscape. Digitalization of the media industry has been driven by changing consumer expectations and behaviors, the increased adoption of mobile devices, high internet penetration, and enterprises’ need to reach more customers. Amid the COVID-19 pandemic, content consumption has grown remarkably, driving companies to opt for online marketing channels. The incorporation of advanced technologies, such as artificial intelligence (AI), cloud computing, IoT, virtual reality (VR), augmented reality (AR), and 5G, is improving consumer experiences and the efficiency of live streaming platforms.
AI technology is used to convert low-resolution content to high-resolution content, enables intelligent data automation, content indexing, content-aware encoding, advanced security, and analytics, and prevents copyright infringement. 5G technology is also expected to be crucial in delivering live content through streaming platforms. 5G infrastructure has significantly enhanced live streaming performance by decreasing end-to-end latency, improving cellular coverage, and allowing higher bandwidths, high internet speeds, and ubiquitous connectivity. According to Streaming Media, 5G cell networks are expected to provide speeds approximately 100x faster than 4G LTE networks. Cloud computing technology allows for low-latency content streaming, provides real-time streaming on a large scale, offers real-time visibility into bandwidth consumption, enables a wide range of security options, and includes CDN token authorization and geo-blocking. Such benefits have encouraged the adoption of advanced technologies in the digital media industry to an extent where it has become a prominent trend in the live-streaming market.
With regards to live streaming operations, bandwidth can be defined as the maximum capacity, whereas network speed refers to the speed at which data is transferred. A finely tuned and well-functioning network is vital for business operations. Hence, the demand for network resource optimization is on the rise. Companies are focused on optimizing network bandwidth to improve network performance and reliability and reduce bandwidth expenses and response times. By optimizing bandwidth usage, businesses can minimize latency, reduce buffering, and maintain consistent streaming quality even during peak usage periods. This optimization also improves user experience and enables more efficient use of network resources, thereby leading to lower operational costs and improved scalability.
Hence, as live streaming continues to grow in popularity across various industries, including entertainment, education, and e-commerce, there is a corresponding need to invest in network infrastructure that can support the bandwidth-intensive demands of real-time video content delivery. These factors, along with the growing need to deliver seamless and reliable live streaming experiences and maintain consistent streaming quality during peak usage periods, are further creating growth opportunities for players to cater to the evolving needs of businesses and content creators.
Based on component, the global live streaming market is broadly segmented into services and software/solutions. The services segment is further segmented into video production and content creation services, subscription services, and advertisement. In 2024, the services segment is expected to account for a larger share of above 93.5% of the live streaming market. The large market share of this segment can be attributed to the growing demand for new installation and integration of live-streaming platforms, the need for professional post-production support, upgradation, and maintenance to help deliver content based on client specifications and provide a personalized experience to viewers, surging demand for customer support, content creation services, and subscription services. The segment is also projected to witness a higher growth rate during the forecast period of 2024–2031.
Based on offering, the global live streaming market is broadly segmented into business-to-business (B2B) and business-to-consumer (B2C). In 2024, the business-to-consumer (B2C) segment is expected to account for a larger share of above 91.5% of the live streaming market. The large market share of this segment can be attributed to the growing need to transmit live content on the internet for better brand engagement and reach, the growing adoption of smart devices, and faster internet penetration. In addition, the rising integration of live-streaming platforms by retail and media & entertainment sectors, alongside the increasing prominence of social media and e-commerce platforms, are further contributing to the fastest growth of the overall market in the region. The segment is also projected to witness a higher growth rate during the forecast period of 2024–2031.
Based on streaming type, the global live streaming market is broadly segmented into audio streaming, video streaming, and game streaming. In 2024, the video streaming segment is expected to account for the largest share of above 65.4% of the live streaming market. The large market share of this segment can be attributed to the changing online data consumption and surfing behavior of consumers, the growing use of new applications to attract new customers for branding and marketing by influencers, the growing adoption of cloud-based solutions to increase the reach of live video content, and growing popularity of social media platforms and other digital mediums.
However, the game streaming segment is projected to witness the highest growth rate during the forecast period of 2024–2031. This growth is driven by the proliferation of smartphones with high processing power, the continuous rise in popularity of esports and gaming content consumption among audiences worldwide, the integration of social features within game streaming platforms, and increasing demand for interactive and real-time gaming experiences.
Based on end user, the global live streaming market is broadly segmented into media & entertainment, enterprises, education institutes, sports & gaming industry, government agencies, fitness clubs, religious organizations, and other end users. In 2024, the media & entertainment segment is expected to account for the largest share of above 36.0% of the live streaming market. The large market share of this segment can be attributed to the growing popularity of online live video streaming in the media & entertainment industry, increasing preference for on-demand and live streaming services by consumers worldwide, the emergence of new content formats such as web series, podcasts, and live events, and use of advance technologies including artificial intelligence for increasing the reach of video content, improve video quality and provide security. The segment is also projected to witness the highest growth rate during the forecast period of 2024–2031.
In 2024, Asia-Pacific is expected to account for the largest share of above 38.1% of the global live streaming market. Asia-Pacific's live streaming market is estimated to be worth $76.3 billion in 2024. The large share of this regional market is attributed to the rising focus on digitalization with technological advancement, including cloud computing, AI, the surging adoption of live-streaming platforms for better brand engagement and customer reach, increasing availability of affordable internet access and expanding 4G and 5G networks across the region, growing esports and gaming culture, and expanding e-commerce ecosystem in countries including China where live shopping is a prominent retail strategy. The region is also projected to register the highest CAGR during the forecast period.
The report offers a competitive analysis based on an extensive assessment of the leading players’ product portfolios, geographic presence, and key growth strategies adopted in the last three to four years. Some of the key players operating in the live streaming market are Flux Broadcast (U.K.), Facebook Inc. (Instagram) (U.S.), Dacast (U.S.), Twitch Interactive, Inc. (U.S.), IBM Corporation (U.S.), Huya Inc. (China), Stream Hatchet SLU (Spain), Empire Video Productions, LLC (Florida), Afreecatv Corp. (South Korea), Streamshark (Australia), Dailymotion (France), Vimeo, Inc. (U.S.), Tiktok (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), Pluto Inc. (U.S.), Boxcast (U.S.), VosCast (U.S.), Uplynk (U.S.), and Wowza (U.S.).
Particulars |
Details |
Number of Pages |
220 |
Format |
|
Forecast Period |
2024–2031 |
Base Year |
2023 |
CAGR (Value) |
20.9% |
Market Size (Value) |
USD 756.5 Billion by 2031 |
Segments Covered |
By Component
By Offering Model
By Streaming Type
By End User
|
Countries Covered |
Europe (Germany, U.K., Italy, France, Spain, Switzerland, Sweden, and Rest of Europe), Asia-Pacific (Japan, China, India, South Korea, Australia & New Zealand, Thailand, Indonesia, and Rest of Asia-Pacific), North America (U.S., Canada), Latin America (Brazil, Mexico, and Rest of Latin America), and the Middle East & Africa (UAE, Saudi Arabia, South Africa, Israel and Rest of the Middle East & Africa) |
Key Companies |
Flux Broadcast (U.K.), Facebook Inc. (Instagram) (U.S.), Dacast (U.S.), Twitch Interactive, Inc. (U.S.), IBM Corporation (U.S.), Huya Inc. (China), Stream Hatchet SLU (Spain), Empire Video Productions, LLC (Florida), Afreecatv Corp. (South Korea), Streamshark (Australia), Dailymotion (France), Vimeo, Inc. (U.S.), Tiktok (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), Pluto Inc. (U.S.), Boxcast (U.S.), VosCast (U.S.), Uplynk (U.S.), and Wowza (U.S.). |
The live streaming market study focuses on market assessment and opportunity analysis through the sales of various live streaming services across different regions and countries across different market segmentations. This study is also focused on competitive analysis for live streaming based on an extensive assessment of the leading players’ product portfolios, geographic presence, and key growth strategies.
The global live streaming market is projected to reach $756.5 billion by 2031, at a CAGR of above 20.9% during the forecast period.
In 2024, the media & entertainment segment is expected to account for the largest share of above 36.0% of the live streaming market. The large market share of this segment can be attributed to the growing popularity of online live video streaming in the media & entertainment industry, increasing preference for on-demand and live streaming services by consumers worldwide, the emergence of new content formats such as web series, podcasts, and live events, and use of advance technologies including artificial intelligence for increasing the reach of video content, improve video quality and provide security.
The gaming streaming segment is projected to witness the highest growth rate during the forecast period of 2024–2031. This growth is driven by the proliferation of smartphones with high processing power, the continuous rise in popularity of esports and gaming content consumption among audiences worldwide, the integration of social features within game streaming platforms, and increasing demand for interactive and real-time gaming experiences.
The growth of this market can be attributed to the surging popularity of esports and video games, growing preference for live-streamed content, and increasing smartphone adoption and internet penetration. Additionally, the increasing focus on network bandwidth optimization and the rising scope of live-streaming technology are expected to create market growth opportunities.
The key players operating in the live streaming market are Flux Broadcast (U.K.), Facebook Inc. (Instagram) (U.S.), Dacast (U.S.), Twitch Interactive, Inc. (U.S.), IBM Corporation (U.S.), Huya Inc. (China), Stream Hatchet SLU (Spain), Empire Video Productions, LLC (Florida), Afreecatv Corp. (South Korea), Streamshark (Australia), Dailymotion (France), Vimeo, Inc. (U.S.), Tiktok (U.S.), EventStreaming.TV (WaveFX Ltd.) (U.K.), Pluto Inc. (U.S.), Boxcast (U.S.), VosCast (U.S.), Uplynk (U.S.), and Wowza (U.S.).
The Asia-Pacific region will offer significant growth opportunities for the live streaming market vendors during the analysis period. Countries like China, Japan, India, and Singapore are witnessing rapid digital transformation driven by factors such as increasing internet penetration, smartphone adoption, and evolving consumer preferences towards online content consumption. China has emerged as a global leader in live streaming, especially in sectors such as gaming and e-commerce, with its massive population and tech-savvy users.
1. Introduction
1.1. Market Definition
1.2. Market Ecosystem
1.3. Currency and Limitations
1.3.1. Currency
1.3.2. Limitations
1.4. Key Stakeholders
2. Research Methodology
2.1. Research Process
2.2. Data Collection & Validation
2.2.1. Secondary Research
2.2.2. Primary Research
2.3. Market Assessment
2.3.1. Market Estimation
2.3.1.1. Bottom-up Approach
2.3.1.2. Top-down Approach
2.3.1.3. Growth Forecast
2.4. Assumptions for the Study
3. Executive Summary
3.1. Market Overview
3.2. Market Analysis, by Component
3.3. Market Analysis, by Offering Mode
3.4. Market Analysis, by Streaming Type
3.5. Market Analysis, by End User
3.6. Market Analysis, by Geography
3.7. Competitive Analysis
4. Market Insights
4.1. Introduction
4.2. Drivers
4.2.1. Surging Popularity of E-sports and Video Games
4.2.2. Growing Preference for Live-streamed Content
4.2.3. Increasing Smartphone Adoption and Internet Penetration
4.3. Restraints
4.3.1. Connectivity and Production Issues
4.4. Opportunities
4.4.1. Increasing Focus on Network Bandwidth Optimization
4.4.2. Rising Scope of Live Streaming Technologies
4.4.2. Increasing Consumer Base for Live Streaming Content
4.5. Challenges
4.5.1. Fake Traffic on Live Streaming Sites
4.6. Trends
4.6.1. Incorporation of Advanced Technologies in Digital Media
4.7. Regulatory Analysis
5. Live Streaming Market Assessment—by Component
5.1. Overview
5.2. Services
5.2.1. Subscription Services
5.2.2. Advertisements
5.2.3. Video Production and Content Creation Services
5.3. Software/Solutions
6. Live Streaming Market Assessment—by Offering Mode
6.1. Overview
6.2. Business-to-Consumer (B2C)
6.3. Business-to-Business (B2B)
7. Live Streaming Market Assessment—by Streaming Type
7.1. Overview
7.2. Video Streaming
7.3. Audio Streaming
7.4. Game Streaming
8. Live Streaming Market Assessment—by End User
8.1. Overview
8.2. Media & Entertainment
8.3. Enterprises
8.4. Education Institutes
8.5. Government Agencies
8.6. Fitness Clubs
8.7. Religious Organizations
8.8. Sports & Gaming Industry
8.9. Other End Users
9. Live Streaming Market, Assessment—by Geography
9.1. Overview
9.2. North America
9.2.1. U.S.
9.2.2. Canada
9.3. Europe
9.3.1. U.K.
9.3.2. Germany
9.3.3. France
9.3.4. Italy
9.3.5. Spain
9.3.6. Switzerland
9.3.7. Sweden
9.3.8. Rest of Europe
9.4. Asia-Pacific
9.4.1. Japan
9.4.2. China
9.4.3. India
9.4.4. South Korea
9.4.5. Australia & New Zealand
9.4.6. Indonesia
9.4.7. Thailand
9.4.8. Rest of Asia-Pacific
9.5. Latin America
9.5.1. Mexico
9.5.2. Brazil
9.5.3. Rest of Latin America
9.6. Middle East & Africa
9.6.1. Saudi Arabia
9.6.2. UAE
9.6.3. Israel
9.6.4. South Africa
9.6.5. Rest of Middle East & Africa
10. Competitive Analysis
10.1. Overview
10.2. Key Growth Strategies
10.3. Competitive Benchmarking
10.4. Competitive Dashboard
10.4.1. Industry Leaders
10.4.2. Market differentiators
10.4.3. Vanguards
10.4.4. Emerging Companies
10.5. Market Share Analysis
11. Company Profiles (Business Overview, Financial Overview, Product Portfolio, and Recent Developments)
11.1. Flux Broadcast
11.2. Facebook Inc. (Instagram)
11.3. Dacast
11.4. Twitch Interactive, Inc.
11.5. IBM Corporation
11.6. Huya Inc.
11.7. Stream Hatchet SLU
11.8. Empire Video Productions, LLC
11.9. Afreecatv Corp.
11.10. Streamshark
11.11. Dailymotion
11.12. Vimeo, Inc.
11.13. TikTok
11.14. EventStreaming.TV (WaveFX Ltd.)
11.15. Pluto Inc.
11.16. Boxcast
11.17. Uplynk
11.18. Wowza
(Note: SWOT Analysis of the Top 5 Companies will be Provided)
12. Appendix
12.1. Questionnaire
12.2. Available Customization
List of Tables
Table 1 Currency Conversion Rate (2020–2023)
Table 2 Global Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 3 Global Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 4 Global Live Streaming Services Market, by Country/Region, 2022–2031 (USD Million)
Table 5 Global Live Streaming Subscription Services Market, by Country/Region, 2022–2031 (USD Million)
Table 6 Global Live Streaming Advertisements Market, by Country/Region, 2022–2031 (USD Million)
Table 7 Global Live Streaming Video Production and Content Creation Services Market, by Country/Region, 2022–2031 (USD Million)
Table 8 Global Live Streaming Software/Solutions Market, by Country/Region, 2022–2031 (USD Million)
Table 9 Global Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 10 Global Live Video Streaming Market, 2022–2031 (USD Million)
Table 11 Global Live Audio Streaming Market, 2022–2031 (USD Million)
Table 12 Global Live Game Streaming Market, 2022–2031 (USD Million)
Table 13 Global Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 14 Global Business-to-Consumer Live Streaming Market, 2022–2031 (USD Million)
Table 15 Global Business-to-Business Live Streaming Market, 2022–2031 (USD Million)
Table 16 Global Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 17 Global Live Streaming Market for Media & Entertainment, 2022–2031 (USD Million)
Table 18 Global Live Streaming Market for Enterprises, 2022–2031 (USD Million)
Table 19 Global Live Streaming Market for Education Institutes, 2022–2031 (USD Million)
Table 20 Global Live Streaming Market for Sports & Gaming Industry, 2022–2031 (USD Million)
Table 21 Global Live Streaming Market for Government Agencies, 2022–2031 (USD Million)
Table 22 Global Live Streaming Market for Fitness Clubs, 2022–2031 (USD Million)
Table 23 Global Live Streaming Market for Religious Organizations, 2022–2031 (USD Million)
Table 24 Global Live Streaming Market for Other End Users, 2022–2031 (USD Million)
Table 25 Global Live Streaming Market, by Country/Region, 2022–2031 (USD Million)
Table 26 North America: Live Streaming Market, by Country, 2022–2031 (USD Million)
Table 27 North America: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 28 North America: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 29 North America: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 30 North America: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 31 North America: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 32 U.S.: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 33 U.S.: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 34 U.S.: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 35 U.S.: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 36 U.S.: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 37 Canada: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 38 Canada: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 39 Canada: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 40 Canada: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million
Table 41 Canada: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 42 Asia-Pacific: Live Streaming Market, by Country/Region, 2022–2031 (USD Million)
Table 43 Asia-Pacific: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 44 Asia-Pacific: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 45 Asia-Pacific: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 46 Asia-Pacific: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 47 Asia-Pacific: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 48 Japan: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 49 Japan: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 50 Japan: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 51 Japan: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 52 Japan: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 53 China: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 54 China: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 55 China: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 56 China: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 57 China: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 58 India: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 59 India: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 60 India: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 61 India: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 62 India: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 63 South Korea: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 64 South Korea: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 65 South Korea: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 66 South Korea: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 67 South Korea: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 68 Australia & New Zealand: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 69 Australia & New Zealand: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 70 Australia & New Zealand: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 71 Australia & New Zealand: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 72 Australia & New Zealand: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 73 Indonesia: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 74 Indonesia: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 75 Indonesia: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 76 Indonesia: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 77 Indonesia: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 78 Thailand: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 79 Thailand: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 80 Thailand: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 81 Thailand: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 82 Thailand: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 83 Rest of Asia-Pacific: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 84 Rest of Asia-Pacific: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 85 Rest of Asia-Pacific: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 86 Rest of Asia-Pacific: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 87 Rest of Asia-Pacific: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 88 Europe: Live Streaming Market, by Country/Region, 2022–2031 (USD Million
Table 89 Europe: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 90 Europe: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 91 Europe: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million
Table 92 Europe: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 93 Europe: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 94 Germany: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 95 Germany: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 96 Germany: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 97 Germany: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 98 Germany: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 99 U.K.: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 100 U.K.: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 101 U.K.: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 102 U.K.: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 103 U.K.: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 104 France: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 105 France: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 106 France: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 107 France: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 108 France: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 109 Italy: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 110 Italy: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 111 Italy: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 112 Italy: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 113 Italy: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 114 Spain: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 115 Spain: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 116 Spain: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 117 Spain: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 118 Spain: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 119 Switzerland: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 120 Switzerland: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 121 Switzerland: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 122 Switzerland: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 123 Switzerland: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 124 Sweden: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 125 Sweden: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 126 Sweden: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 127 Sweden: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million
Table 128 Sweden: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 129 Rest of Europe: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 130 Rest of Europe: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 131 Rest of Europe: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 132 Rest of Europe: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 133 Rest of Europe: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 134 Latin America: Live Streaming Market, by Country/Region, 2022–2031 (USD Million)
Table 135 Latin America: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 136 Latin America: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 137 Latin America: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 138 Latin America: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 139 Latin America: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 140 Mexico: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 141 Mexico: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 142 Mexico: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million
Table 143 Mexico: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 144 Mexico: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 145 Brazil: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 146 Brazil: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 147 Brazil: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 148 Brazil: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 149 Brazil: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 150 Rest of Latin America: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 151 Rest of Latin America: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 152 Rest of Latin America: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 153 Rest of Latin America: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 154 Rest of Latin America: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 155 Middle East & Africa: Live Streaming Market, by Country/Region, 2022–2031 (USD Million)
Table 156 Middle East & Africa: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 157 Middle East & Africa: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 158 Middle East & Africa: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 159 Middle East & Africa: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 160 Middle East & Africa: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 161 South Africa: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 162 South Africa: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 163 South Africa: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 164 South Africa: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 165 South Africa: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 166 Saudi Arabia: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 167 Saudi Arabia: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 168 Saudi Arabia: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 169 Saudi Arabia: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 170 Saudi Arabia: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 171 UAE: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 172 UAE: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 173 UAE: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 174 UAE: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 175 UAE: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 176 Israel: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 177 Israel: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 178 Israel: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 179 Israel: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 180 Israel: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 181 Rest of Middle East & Africa: Live Streaming Market, by Component, 2022–2031 (USD Million)
Table 182 Rest of Middle East & Africa: Live Streaming Services Market, by Type, 2022–2031 (USD Million)
Table 183 Rest of Middle East & Africa: Live Streaming Market, by Streaming Type, 2022–2031 (USD Million)
Table 184 Rest of Middle East & Africa: Live Streaming Market, by Offering Mode, 2022–2031 (USD Million)
Table 185 Rest of Middle East & Africa: Live Streaming Market, by End User, 2022–2031 (USD Million)
Table 186 Recent Developments By Major Market Players (2021–2024)
List of Figures
Figure 1 Currency and Limitations
Figure 2 Research Process
Figure 3 Primary Research Techniques
Figure 4 Key Executives Interviewed
Figure 5 Breakdown of Primary Interviews (Supply-side & Demand-side)
Figure 6 Market Sizing and Growth Forecast Approach
Figure 7 Key Insights
Figure 8 Live Streaming Market, by Component, 2024 Vs. 2031 (USD Million)
Figure 9 Live Streaming Market, by Offering Mode, 2024 Vs. 2031 (USD Million)
Figure 10 Live Streaming Market, by Streaming Type, 2024 Vs. 2031 (USD Million)
Figure 11 Live Streaming Market, by End User, 2024 Vs. 2031 (USD Million)
Figure 12 Geographic Snapshot: Global Live Streaming Market
Figure 13 Impact Analysis of Market Dynamics
Figure 14 Live Streaming Market, by Component, 2024 Vs. 2031 (USD Million)
Figure 15 Live Streaming Market, by Offering Mode, 2024 Vs. 2031 (USD Million)
Figure 16 Live Streaming Market, by Streaming Type, 2024 Vs. 2031 (USD Million)
Figure 17 Live Streaming Market, by End User, 2024 Vs. 2031 (USD Million)
Figure 18 Global Live Streaming Market, by Region, 2024 Vs. 2031 (USD Million)
Figure 19 North America: Live Streaming Market Snapshot
Figure 20 Europe: Live Streaming Market Snapshot
Figure 21 Asia-Pacific: Live Streaming Market Snapshot
Figure 22 Latin America: Live Streaming Market Snapshot
Figure 23 Middle East & Africa: Live Streaming Market Snapshot
Figure 24 Growth Strategies Adopted by Leading Market Players (2021–2024)
Figure 25 Competitive Benchmarking Analysis (2021–2024)
Figure 26 Competitive Dashboard: Live Streaming Market
Figure 27 Facebook Inc. (Instagram): Financial Overview (2023)
Figure 28 Huya Inc.: Financial Overview (2023)
Figure 29 Vimeo, Inc.: Financial Overview (2023)
Figure 30 IBM Corporation: Financial Overview (2023)
Figure 31 Tiktok: Financial Overview (2023)
Published Date: Jun-2023
Published Date: Feb-2023
Published Date: Aug-2024
Published Date: Oct-2024
Published Date: Sep-2022
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