Resources
About Us
Healthcare Gamification Market by Offering (Solutions, Services), End User (Consumer, Enterprise), Deployment Mode (Cloud-based, On-premises) and Geography - Global Forecast to 2030
Report ID: MRICT - 104109 Pages: 230 Jun-2024 Formats*: PDF Category: Information and Communications Technology Delivery: 24 to 72 Hours Download Free Sample ReportThe growth of this market is driven by the increasing health consciousness and the growing use of healthcare gamification to empower patients’ health and medical therapy. However, difficulties in sustaining long-term user engagement restrain the growth of this market.
Furthermore, the use of gamification tools to update the periodic knowledge of medical students and rising awareness of disease prevention are expected to create market growth opportunities. However, the limited effectiveness of gamification in treating chronic conditions is a major challenge for the players operating in this market. Additionally, the adoption of AI, machine learning, AR & VR in gamification and the increasing availability of smartphones, which enable easy access to healthcare and well-being apps, are some trends in the healthcare gamification market.
Gamification has been proven to significantly affect patients’ health by promoting adherence to treatment, fostering resilience, and increasing motivation to fight diseases. At the preventive and monitoring stage, gamification makes users aware of the implications of their lifestyle and guides them toward healthy behavior change. Gamification is a powerful tool for increasing patient engagement in healthcare. With the addition of game elements to the treatment process, patients can become more invested in their care and feel more motivated to stick to their medication plans.
Gamification in health apps helps people stay on top of healthy habits. Staying fit and healthy becomes simpler when the health goals are broken down into mini-goals using a mobile health app. Games give the user a choice to follow a self-journey, which is one of the most appealing aspects of gamification. The game levels used in the app can be personalized for each user, including the balance between rewards and user fatigue. These settings are controlled and individualized by the user. Gamification techniques facilitate users to engage with the app more often. When the patient engages with a gamified app, their engagement and drive are based on their need for achievement and satisfaction, which a gamified app fulfills.
Gamification techniques have great potential for improving patient education in healthcare. By incorporating games and interactive apps, patients can become more engaged in their healthcare and better understand their health needs. By improving medication adherence, gamification can potentially improve healthcare outcomes by reducing hospitalizations, disease management, and healthcare costs. Healthcare gamification has the main purpose of motivating users to stick to their medication schedule. Users gain points by adhering to their medication schedules, answering quizzes on disease specifics, and refilling their prescriptions. Gamification helps to improve efficiency across the board by making treatment more accessible on an anytime basis, increasing patient motivation and engagement levels, reducing stigma, and encouraging greater well-being through achievement.
Click here to: Get Free Sample Pages of this Report
Based on offering, the healthcare gamification market is segmented into solutions and services. The solutions segment is further segmented into health checks, fitness management, medical training, medication management, physical therapy, telemedicine, e-pharmacy, medical rooms, and other solutions. In 2024, the solutions segment is projected to register the highest CAGR during the forecast period. The growth of this segment is attributed to the increasing availability of smartphones that enable easy access to healthcare and well-being apps. There are a variety of mobile apps that use gamification to promote healthy behaviors and track progress toward health goals. For example, the Zombies, Run! app encourages users to go for runs by immersing them in a post-apocalyptic world where they must outrun zombies.
Based on deployment mode, the healthcare gamification market is segmented into cloud-based deployments and on-premises deployments. In 2024, the cloud-based deployments segment is projected to register the highest CAGR during the forecast period. The large market share of this segment is attributed to the increasing demand for configurable gamification platforms that encourage various end users to use cloud computing technology for gamification. Cloud-based healthcare gamification solutions have the potential to revolutionize the healthcare industry by making healthcare more accessible, convenient, and engaging for patients and healthcare providers. However, ensuring that these solutions are developed and deployed ethically and securely is important, with patient privacy and safety as top priorities.
Based on end user, the healthcare gamification market is segmented into consumers and enterprises. In 2024, the consumers segment is projected to register the highest CAGR during the forecast period. Healthcare gamification aimed at consumers has the potential to be a powerful tool in promoting healthy behaviors and enhancing health outcomes. Individuals are more likely to adopt and sustain healthy habits by making health-related activities more enjoyable and rewarding. These factors significantly contribute to the growing appeal of gamification among consumers.
Based on geography, the healthcare gamification market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. Asia-Pacific is slated to register the highest CAGR during the forecast period due to the region's rapid technological and economic development. The demand for healthcare gamification in Asia is growing as more people become interested in improving their health through technology and engagement. With the rise of mobile technology and increased access to smartphones and other mobile devices, healthcare gamification has become an attractive option for individuals looking to improve their health and wellness. Many people in Asia are becoming more interested in taking preventative measures to maintain their health and reduce the risk of illness. Gamification offers an engaging way to motivate people to change their lifestyle habits positively.
Key Players
The report includes a competitive landscape based on an extensive assessment of the key growth strategies adopted by the leading market participants in the healthcare gamification market in the last three to four years. The key players profiled in the healthcare gamification market report are Akili Interactive Labs, Inc. (U.S.), Ayogo Health, Inc. (Canada), Schoeneckers, Inc. (U.S.), EveryMove, Inc. (U.S.), Fitbit, Inc.(U.S.), Mambo Solutions Ltd. (U.K.), CogniFit Inc. (U.S.), Mango Health, Inc. (U.S.), Microsoft Corporation (U.S.), ManagingLife, Inc. (Canada), Rally Health, Inc. (U.S.), Reflexion Health, Inc. (U.S.), Strava, Inc. (U.S.), Nike, Inc. (U.S.), Under Armour, Inc. (U.S.), Novartis AG (Switzerland).
Key questions answered in the report:
The healthcare gamification market is projected to reach $3.5 billion by 2030 at a CAGR of 21.4% during the forecast period.
In 2024, the solutions segment is expected to account for the larger share of the healthcare gamification market.
The growth of this market is driven by the increasing health consciousness and the growing use of healthcare gamification to empower patients’ health and medical therapy. Improving patient outcomes, enhancing patient engagement, and reducing healthcare costs further leverage the latest technological advances and promote a culture of wellness.
The key players operating in the healthcare gamification market are Akili Interactive Labs, Inc. (U.S.), Ayogo Health, Inc. (Canada), Schoeneckers, Inc. (U.S.), EveryMove, Inc. (U.S.), Fitbit, Inc.(U.S.), Mambo Solutions Ltd. (U.K.), CogniFit Inc. (U.S.), Mango Health, Inc. (U.S.), Microsoft Corporation (U.S.), ManagingLife, Inc. (Canada), Rally Health, Inc. (U.S.), Reflexion Health, Inc. (U.S.), Strava, Inc. (U.S.), Nike, Inc. (U.S.), Under Armour, Inc. (U.S.), and Novartis AG (Switzerland).
1. Market Definition & Scope
1.1. Market Definition
1.2. Market Ecosystem
1.3. Currency and Limitations
1.3.1. Currency
1.3.2. Limitations
1.4. Key Stakeholders
2. Research Methodology
2.1. Research Approach
2.2. Process of Data Collection and Validation
2.2.1. Secondary Research
2.2.2. Primary Research / Interviews with Key Opinion Leaders of the Industry
2.3. Market Sizing and Forecast
2.3.1. Market Size Estimation Approach
2.3.2. Growth Forecast Approach
2.4. Assumptions for the Study
3. Executive Summary
3.1. Overview
3.2. Market Analysis, by Offering
3.3. Market Analysis, by Deployment Mode
3.4. Market Analysis, by End User
3.5. Market Analysis, by Geography
3.6. Competitive Analysis
4. Market Insights
4.1. Overview
4.2. Factors Affecting Market Growth
4.2.1. Global Healthcare Gamification Market Drivers: Impact Analysis (2024–2030)
4.2.1.1. Increasing Health Consciousness
4.2.1.2. Use of Healthcare Gamification to Empower Patients’ Health and Medical Therapy
4.2.2. Global Healthcare Gamification Market Restraints: Impact Analysis (2024–2030)
4.2.2.1. Difficulties in Sustaining Long-term User Engagement
4.2.3. Global Healthcare Gamification Market Opportunities: Impact Analysis (2024–2030)
4.2.3.1. Use of Gamification Tools to Update Periodic Knowledge of Medical Students
4.2.3.2. Rising Awareness of Disease Prevention Approach
4.2.4. Global Healthcare Gamification Market Challenges: Impact Analysis (2024–2030)
4.2.4.1. Penetration of Gamification in Chronic Conditions
4.2.5. Global Healthcare Gamification Market Trends: Impact Analysis (2024–2030)
4.2.5.1. Adoption of AI, Machine Learning, and AR &VR in Gamification
4.2.5.2 Increasing Availability of Smartphones, Which Enables Easy Access to Healthcare and Well-being Apps
4.3. Case Studies
4.4. Porter’s Five Forces Analysis
5. Global Healthcare Gamification Market Assessment—by Offering
5.1. Overview
5.2. Solutions
5.2.1. Health Checks
5.2.2. Fitness Management
5.2.3. Medical Training
5.2.4. Medication Management
5.2.5. Physical Therapy
5.2.6. Telemedicine
5.2.7. E-Pharmacy
5.2.8. Medical Rooms
5.2.9. Other Solutions
5.3. Services
6. Global Healthcare Gamification Market Assessment—by Deployment Mode
6.1. Overview
6.2. Cloud-based Deployments
6.3. On-premises Deployments
7. Global Healthcare Gamification Market Assessment—by End User
7.1. Overview
7.2. Consumers
7.3. Enterprises
8. Healthcare Gamification Market Assessment—by Geography
8.1. Overview
8.2. North America
8.2.1. U.S.
8.2.2. Canada
8.3. Europe
8.3.1. Germany
8.3.2. U.K.
8.3.3. France
8.3.4. Italy
8.3.5. Spain
8.3.6. Sweden
8.3.7. Rest of Europe
8.4. Asia-Pacific
8.4.1. China
8.4.2. Japan
8.4.3. India
8.4.4. South Korea
8.4.5. Singapore
8.4.6. Indonesia
8.4.7. Australia & New Zealand
8.4.8. Rest of Asia-Pacific
8.5. Latin America
8.5.1. Brazil
8.5.2. Mexico
8.5.3. Rest of Latin America
8.6. Middle East & Africa
8.6.1. Saudi Arabia
8.6.2. UAE
8.6.3. Israel
8.6.4. Rest of Middle East & Africa
9. Competition Analysis
9.1. Overview
9.2. Key Growth Strategies
9.3. Competitive Dashboard
9.3.1. Industry Leaders
9.3.2. Market Differentiators
9.3.3. Vanguards
9.3.4. Emerging Companies
9.4. Vendor Market Positioning
9.5. Market Share Analysis (2021)
10. Company Profiles (Business Overview, Financial Overview, Product Offering, and Strategic Developments)
10.1. Akili Interactive Labs, Inc.
10.2. Ayogo Health, Inc.
10.3. Schoeneckers, Inc.
10.4. EveryMove, Inc.
10.5. Fitbit, Inc.
10.6. Mambo Solutions Ltd.
10.7. CogniFit Inc.
10.8. Mango Health, Inc.
10.9. Microsoft Corporation
10.10. ManagingLife, Inc.
10.11. Rally Health, Inc.
10.12. Reflexion Health, Inc.
10.13. Strava, Inc.
10.14. Nike, Inc.
10.15. Under Armour, Inc.
10.16. Novartis AG
11. Appendix
11.1. Questionnaire
11.2. Available Customization
List of Tables
Table 1 Currency Conversion Rates (2019–2022)
Table 2 Global Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 3 Global Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 4 Global Healthcare Gamification Solutions Market for Health Checks, by Country/Region, 2021–2030 (USD Million)
Table 5 Global Healthcare Gamification Solutions Market for Fitness Management, by Country/Region, 2021–2030 (USD Million)
Table 6 Global Healthcare Gamification Solutions Market for Medical Training, by Country/Region, 2021–2030 (USD Million)
Table 7 Global Healthcare Gamification Solutions Market for Medication Management, by Country/Region, 2021–2030 (USD Million)
Table 8 Global Healthcare Gamification Solutions Market for Physical Therapy, by Country/Region, 2021–2030 (USD Million)
Table 9 Global Healthcare Gamification Solutions Market for Telemedicine, by Country/Region, 2021–2030 (USD Million)
Table 10 Global Healthcare Gamification Solutions Market for E-Pharmacy, by Country/Region, 2021–2030 (USD Million)
Table 11 Global Healthcare Gamification Solutions Market for Medical Rooms, by Country/Region, 2021–2030 (USD Million)
Table 12 Global Healthcare Gamification Solutions Market for Other Solutions, by Country/Region, 2021–2030 (USD Million)
Table 13 Global Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 14 Global Cloud-based Deployments Healthcare Gamification Market, by Country/Region, 2021–2030 (USD Million)
Table 15 Global On-premise Deployments Healthcare Gamification Market, by Country/Region, 2021–2030 (USD Million)
Table 16 Global Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 17 Global Healthcare Gamification Market for Consumers, by Country/Region, 2021–2030 (USD Million)
Table 18 Global Healthcare Gamification Market for Enterprises, by Country/Region, 2021–2030 (USD Million)
Table 19 Global Healthcare Gamification Market, by Country/Region, 2020–2030 (USD Million)
Table 20 North America: Healthcare Gamification Market, by Country, 2021–2030 (USD Million)
Table 21 North America: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 22 North America: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 23 North America: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 24 North America: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 25 U.S.: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 26 U.S.: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 27 U.S.: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 28 U.S.: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 29 Canada: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 30 Canada: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 31 Canada: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 32 Canada: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 33 Europe: Healthcare Gamification Market, by Country/Region, 2021–2030 (USD Million)
Table 34 Europe: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 35 Europe: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 36 Europe: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 37 Europe: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 38 Germany: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 39 Germany: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 40 Germany: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 41 Germany: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 42 U.K.: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 43 U.K.: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 44 U.K.: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 45 U.K.: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 46 France: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 47 France: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 48 France: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 49 France: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 50 Italy: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 51 Italy: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 52 Italy: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 53 Italy: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 54 Spain: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 55 Spain: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 56 Spain: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 57 Spain: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 58 Sweden: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 59 Sweden: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 60 Sweden: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 61 Sweden: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 62 Rest of Europe: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 63 Rest of Europe: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 64 Rest of Europe: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 65 Rest of Europe: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 66 Asia-Pacific: Healthcare Gamification Market, by Country/ Region, 2021–2030 (USD Million)
Table 67 Asia-Pacific: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 68 Asia-Pacific: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 69 Asia-Pacific: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 70 Asia-Pacific: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 71 China: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 72 China: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 73 China: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 74 China: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 75 Japan: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 76 Japan: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 77 Japan: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 78 Japan: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 79 India: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 80 India: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 81 India: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 82 India: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 83 Singapore: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 84 Singapore: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 85 Singapore: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 86 Singapore: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 87 South Korea: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 88 South Korea: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 89 South Korea: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 90 South Korea: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 91 Indonesia: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 92 Indonesia: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 93 Indonesia: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 94 Indonesia: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 95 Australia & New Zealand: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 96 Australia & New Zealand: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 97 Australia & New Zealand Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 98 Australia & New Zealand: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 99 Rest of Asia-Pacific: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 100 Rest of Asia-Pacific: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 101 Rest of Asia-Pacific: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 102 Rest of Asia-Pacific: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 103 Latin America: Healthcare Gamification Market, by Country/Region, 2021–2030 (USD Million)
Table 104 Latin America: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 105 Latin America: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 106 Latin America: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 107 Latin America: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 108 Mexico: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 109 Mexico: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 110 Mexico: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 111 Mexico: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 112 Brazil: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 113 Brazil: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 114 Brazil: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 115 Brazil: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 116 Rest of Latin America: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 117 Rest of Latin America: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 118 Rest of Latin America: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 119 Rest of Latin America: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 120 Middle East & Africa: Healthcare Gamification Market, by Country/Region, 2021–2030 (USD Million)
Table 121 Middle East & Africa: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 122 Middle East & Africa: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 123 Middle East & Africa: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 124 Middle East & Africa: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 125 Saudi Arabia: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 126 Saudi Arabia: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 127 Saudi Arabia: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 128 Saudi Arabia: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 129 UAE: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 130 UAE: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 131 UAE: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 132 UAE: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 133 Israel: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 134 Israel: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 135 Israel: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 136 Israel: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
Table 137 Rest of Middle East & Africa: Healthcare Gamification Market, by Offering, 2021–2030 (USD Million)
Table 138 Rest of Middle East & Africa: Healthcare Gamification Solutions Market, by Type, 2021–2030 (USD Million)
Table 139 Rest of Middle East & Africa: Healthcare Gamification Market, by Deployment Mode, 2021–2030 (USD Million)
Table 140 Rest of Middle East & Africa: Healthcare Gamification Market, by End User, 2021–2030 (USD Million)
List of Figures
Figure 1 Research Process
Figure 2 Key Secondary Sources
Figure 3 Primary Research Techniques
Figure 4 Key Executives Interviewed
Figure 5 Breakdown of Primary Interviews (Supply Side & Demand Side)
Figure 6 Market Sizing and Growth Forecast Approach
Figure 7 Key Insights
Figure 8 Based on Offering, the Solutions Segment to Dominate the Global Healthcare Gamification Market (2024 Vs. 2030)
Figure 9 Based on Deployment Mode, the Cloud-based Segment to Dominate the Global Healthcare Gamification Market (2024 Vs. 2030)
Figure 10 Based on End User, the Consumers Segment to Dominate the Global Healthcare Gamification Market (2024 Vs. 2030)
Figure 11 Global Healthcare Gamification Market Value, by Country/Region (2024–2030)
Figure 12 Market Dynamics
Figure 13 Porter’s Five Forces Analysis
Figure 14 Global Healthcare Gamification Market, by Offering, 2024 Vs. 2030 (USD Million)
Figure 15 Global Healthcare Gamification Market, by Deployment Mode, 2024 Vs. 2030 (USD Million)
Figure 16 Global Healthcare Gamification Market, by End User, 2024 Vs. 2030 (USD Million)
Figure 17 Global Healthcare Gamification Market, by Country/Region, 2024–2030 (USD Million)
Figure 18 Geographic Snapshot: Healthcare Gamification Market in North America
Figure 19 Geographic Snapshot: Healthcare Gamification Market in Europe
Figure 20 Geographic Snapshot: Healthcare Gamification in Asia-Pacific
Figure 21 Geographic Snapshot: Healthcare Gamification in Latin America
Figure 22 Geographic Snapshot: Healthcare Gamification Market in the Middle East & Africa
Figure 23 Growth Strategies Adopted by the Key Players (2020–2024)
Figure 24 Competitive Dashboard: Healthcare Gamification Market
Figure 25 Vendor Market Positioning Analysis (2020–2024)
Figure 26 Market Share Analysis: Healthcare Gamification Industry (2021)
Figure 27 Akili Interactive Labs, Inc.: Financial Overview (2022)
Figure 28 Fitbit, Inc.: Financial Overview (2022)
Figure 29 Microsoft Corporation: Financial Overview (2022)
Figure 30 Nike, Inc.: Financial Overview (2022)
Figure 31 Under Armour, Inc.: Financial Overview (2022)
Figure 32 Novartis AG: Financial Overview (2022)
Published Date: Jun-2023
Published Date: Jan-2024
Published Date: Jan-2024
Published Date: Sep-2022
Please enter your corporate email id here to view sample report.
Subscribe to get the latest industry updates