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Game Consoles Market Size, Share, Forecast, & Trends Analysis by Component (Console Unit, Controller), Type (PC, Hybrid, Digital, Handheld), Platform (PlayStation, Nintendo), Distribution Channel, Application, End User (Household, Commercial) - Global Forecast to 2031
Report ID: MRICT - 1041407 Pages: 300 Nov-2024 Formats*: PDF Category: Information and Communications Technology Delivery: 24 to 72 Hours Download Free Sample ReportKey factors driving the growth of this market include the increased demand for wireless and 3D gaming consoles, the rising popularity of online gaming, and the rising demand for enhanced graphics and processing capabilities from gamers. Additionally, the proliferation of cloud-based gaming platforms and the increasing demand for multiplayer experiences are expected to offer growth opportunities for market players.
The integration of Augmented Reality (AR) and Virtual Reality (VR) technologies has transformed the gaming industry by offering immersive experiences that enhance gameplay. Both AR and VR provide a level of interactivity and immersion that goes beyond traditional gaming. AR enhances the real-world environment by overlaying digital elements, allowing players to interact with their surroundings. AR promotes social interaction and location-based gaming, often leveraging mobile AR while also being integrated with console gaming. Furthermore, VR fully immerses players in a 3D virtual environment, enabling interaction with objects and characters within the game. Game consoles with VR compatibility, such as Sony's PlayStation VR for PlayStation 4 and PlayStation 5, offer cutting-edge experiences that attract players seeking deeper, more engaging gameplay. Therefore, the integration of AR and VR technologies is driving the growth of the game consoles market.
The online gaming industry has experienced rapid growth over the past decade, largely driven by its convenience and accessibility. The number of online gamers is currently growing at a rate four times faster than the increase in internet users. As global bandwidth and connectivity improve, gamers are spending more of their leisure time playing online games.
As online gaming continues to expand, players are demanding more powerful hardware to support high-quality gaming experiences. Game consoles offer enhanced processing power, faster internet connectivity, and superior graphics capabilities, all of which are essential for seamless online multiplayer experiences. This trend has prompted manufacturers to continuously innovate and improve their console hardware, resulting in the success of platforms like PlayStation 5, Xbox Series X, and Nintendo Switch. Therefore, the growing popularity of online gaming is expected to further drive the growth of the game consoles market during the forecast period.
The gaming industry is experiencing rapid growth, driven by the increasing popularity of online gaming. Players are prioritizing multiplayer experiences, seeking more interactive, social, and competitive gaming environments. Multiplayer games allow players to connect with friends, build new relationships, and share memorable experiences. Thus, game consoles have evolved to support more robust online features.
Modern consoles, such as the PlayStation 5, Xbox Series X/S, and Nintendo Switch, are designed to handle complex multiplayer games while delivering smooth gameplay and stunning visuals. These consoles offer faster internet connectivity, integrated voice chat, matchmaking systems, and dedicated servers to ensure seamless, lag-free multiplayer experiences. This growing demand for enhanced multiplayer functionality has driven manufacturers to improve both hardware and software specifications, creating significant growth opportunities for the game console market.
Based on component, the global game consoles market is segmented into console units, controllers, game media, and external storage. In 2024, the console units segment is estimated to account for the largest share of the global game consoles market. The large share of this segment is attributed to the rising demand for immersive gaming experiences and the increasing popularity of online gaming.
A console unit is the primary hardware of a gaming system. It includes key components such as the central processing unit (CPU), graphics processing unit (GPU), memory (RAM), storage, and connectivity features. The console unit connects to a television or monitor for display and pairs with peripherals like controllers, headsets, and external storage devices.
Console units provide enhanced visuals and smooth gameplay due to their hardware and optimized software. Additionally, many console units are evolving into versatile entertainment hubs, offering not only gaming but also streaming services, music, and video content. As consumer preferences continue to evolve, organizations are innovating to meet demand. Modern console units support online connectivity for multiplayer gaming, digital content downloads, and streaming services. These advancements are expected to fuel the growth of the console units segment in the game consoles market during the forecast period.
In 2024, Asia-Pacific is estimated to account for the largest share of the global game consoles market. Asia-Pacific’s significant market share can be attributed to the rising focus on game development in the region, the rapid growth of the e-commerce industry, shifting consumer preferences and lifestyles, the rising popularity of esports, and improvements in internet infrastructure. Moreover, the market in Asia-Pacific is projected to register the highest CAGR during the forecast period.
The report includes a competitive landscape based on an extensive assessment of the key growth strategies adopted by leading market players over the past three years The key players profiled in the global game consoles market report are Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (UK), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France).
Particulars |
Details |
Number of Pages |
250 |
Format |
|
Forecast Period |
2024–2031 |
Base Year |
2023 |
CAGR (Value) |
6.6% |
Market Size (Value) |
USD 67.2 Billion by 2031 |
Segments Covered |
Global Game Consoles Market, by Component
Global Game Consoles Market, by Type
Global Game Consoles Market, by Platform
Global Game Consoles Market, by Distribution Channel
Global Game Consoles Market, by Application
Global Game Consoles Market, by End User
|
Countries Covered |
North America (U.S., Canada), Europe (Germany, U.K., France, Italy, Spain, Netherlands, Denmark, Sweden, Rest of Europe), Asia-Pacific (Japan, China, India, South Korea, Australia & New Zealand, Singapore, Thailand, Vietnam, Philippines, Taiwan, Malaysia, Rest of Asia-Pacific), Latin America (Brazil, Mexico, Rest of Latin America), and the Middle East & Africa (UAE, Israel, Rest of Middle East & Africa) |
Key Companies |
Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (UK), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France) |
The global game consoles market size was valued at $41.2 billion in 2023.
The market is projected to grow from $43 billion in 2024 to $67.2 billion by 2031.
The game consoles market analysis indicates substantial growth, with projections indicating that the market will reach $67.2 billion by 2031 at a compound annual growth rate (CAGR) of 6.6% from 2024 to 2031.
The key companies operating in this market include Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (UK), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France).
The integration of augmented reality (AR) and virtual reality (VR) technologies, along with the growth of subscription-based services, are prominent technological trends in the game consoles market.
By Component, the console units segment is forecasted to hold the largest market share during 2024-2031.
By Type, the PC gaming consoles segment is forecasted to hold the largest market share during 2024-2031.
By Platform, the PlayStation segment is forecasted to hold the largest market share during 2024-2031.
By Distribution Channel: the online distribution channel segment is expected to dominate the market during 2024-2031.
By Application: the gaming segment is expected to dominate the market during 2024-2031.
By End User, the household users segment is anticipated to dominate the market during 2024-2031.
By Geography, Asia-Pacific is anticipated to hold the major market share during 2024-2031.
By region, Asia-Pacific holds the largest Game consoles Market Share in 2024. Moreover, the market in Asia-Pacific is projected to register the highest growth rate during the forecast period.
Key factors driving the growth of this market include the increased demand for wireless and 3D gaming consoles, the rising popularity of online gaming, and the rising demand for enhanced graphics and processing capabilities from gamers.
1. Market Definition & Scope
1.1. Market Definition
1.2. Currency & Limitations
1.2.1. Currency
1.2.2. Limitations
2. Research Methodology
2.1. Research Approach
2.2. Data Collection & Validation Process
2.2.1. Secondary Research
2.2.2. Primary Research/Interviews with Key Opinion Leaders from the Industry
2.3. Market Sizing and Forecasting
2.3.1. Market Size Estimation Approach
2.3.2. Growth Forecast Approach
2.4. Assumptions for the Study
3. Executive Summary
3.1. Overview
3.2. Market Analysis, By Component
3.3. Market Analysis, By Type
3.4. Market Analysis, By Platform
3.5. Market Analysis, By Distribution Channel
3.6. Market Analysis, By Application
3.7. Market Analysis, By End User
3.8. Market Analysis, By Geography
3.9. Competitive Analysis
4. Market Insights
4.1. Overview
4.2. Factors Affecting Market Growth
4.2.1. Drivers
4.2.1.1. Increased Demand for Wireless and 3D Gaming Consoles
4.2.1.2. Rising Popularity of Online Gaming
4.2.1.3. Rising Demand for Enhanced Graphics and Processing Capabilities from Gamers
4.2.2. Restraints
4.2.2.1. High Cost of Consoles
4.2.3. Opportunities
4.2.3.1. Proliferation of Cloud-based Gaming Platforms
4.2.3.2. Increasing Demand for Multiplayer Experiences
4.2.4. Challenges
4.2.4.1. Shortage of Skilled Professionals
4.2.4.2. Short Product Lifecycles
4.3. Key Trends
4.3.1. Integration of Augmented Reality (AR) and Virtual Reality (VR) Technologies
4.3.2. Growth of Subscription-based Services
4.4. Use Cases
4.5. Value Chain Analysis
4.6. Porter’s 5 Force Analysis
4.7. Pricing Analysis
5. Game Consoles Market Assessment—By Component
5.1. Overview
5.2. Console Units
5.3. Controllers
5.3.1. Paddle
5.3.2. Joystick
5.3.3. Gamepad
5.4. Game Media
5.4.1. Game Cartridge
5.4.2. Optical Media
5.4.3. Digital Distribution
5.4.4. Cloud Gaming
5.5. External Storage
6. Game Consoles Market Assessment—By Type
6.1. Overview
6.2. PC Gaming Console
6.3. Hybrid Consoles
6.4. Dedicated Consoles
6.5. Digital Consoles
6.6. T.V. Gaming Console
6.7. Handheld Gaming Console
6.8. Online/Microtransaction Consoles
7. Game Consoles Market Assessment—By Platform
7.1. Overview
7.2. PlayStation
7.3. Nintendo
7.4. Xbox
7.5. Others
8. Game Consoles Market Assessment—By Distribution Channel
8.1. Overview
8.2. Online Distribution Channel
8.3. Offline Distribution Channel
9. Game Consoles Market Assessment—By Application
9.1. Overview
9.2. Gaming
9.3. Non-Gaming
10. Game Consoles Market Assessment—By End User
10.1. Overview
10.2. Household Users
10.3. Commercial Users
11. Game Consoles Market—By Geography
11.1. Overview
11.2. North America
11.2.1. U.S.
11.2.2. Canada
11.3. Europe
11.3.1. Germany
11.3.2. U.K.
11.3.3. France
11.3.4. Italy
11.3.5. Spain
11.3.6. Netherlands
11.3.7. Denmark
11.3.8. Sweden
11.3.9. Rest of Europe
11.4. Asia-Pacific
11.4.1. Japan
11.4.2. China
11.4.3. India
11.4.4. South Korea
11.4.5. Australia & New Zealand
11.4.6. Singapore
11.4.7. Thailand
11.4.8. Vietnam
11.4.9. Philippines
11.4.10. Taiwan
11.4.11. Malaysia
11.4.12. Rest of Asia-Pacific
11.5. Latin America
11.5.1. Mexico
11.5.2. Brazil
11.5.3. Rest of Latin America
11.6. Middle East & Africa
11.6.1. UAE
11.6.2. Israel
11.6.3. Rest of Middle East & Africa
12. Competition Analysis
12.1. Overview
12.2. Key Growth Strategies
12.3. Competitive Benchmarking
12.4. Competitive Dashboard
12.4.1. Industry Leaders
12.4.2. Market Differentiators
12.4.3. Vanguards
12.4.4. Emerging Companies
12.5. Market Share Analysis
13. Company Profiles
13.1. Nintendo Co. Ltd.
13.2. Sony Corporation
13.3. Microsoft Corporation
13.4. Sega Corporation
13.5. NVIDIA Corporation
13.6. Valve Corporation
13.7. PlayJam
13.8. Logitech Inc.
13.9. Atari, Inc.
13.10. Gameloft SE
13.11. Hyperkin, Inc.
13.12. Capcom Co., Ltd.
13.13. Corsair Gaming, Inc.
13.14. SNK Corporation
13.15. Ubisoft Entertainment SA
(Note: SWOT Analysis of the Top 5 Companies Will Be Provided)
14. Appendix
14.1. Available Customization
14.2. Related Reports
List of Tables
Table 1 Global Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 2 Global Console Units Market, By Country/Region, 2022–2031 (USD Million)
Table 3 Global Controllers Market, By Type, 2022–2031 (USD Million)
Table 4 Global Controllers Market, By Country/Region, 2022–2031 (USD Million)
Table 5 Global Paddle Controllers Market, By Country/Region, 2022–2031 (USD Million)
Table 6 Global Joystick Controllers Market, By Country/Region, 2022–2031 (USD Million)
Table 7 Global Gamepad Controllers Market, By Country/Region, 2022–2031 (USD Million)
Table 8 Global Game Media Market, By Type, 2022–2031 (USD Million)
Table 9 Global Game Media Market, By Country/Region, 2022–2031 (USD Million)
Table 10 Global Game Cartridge Market, By Country/Region, 2022–2031 (USD Million)
Table 11 Global Optical Media Market, By Country/Region, 2022–2031 (USD Million)
Table 12 Global Digital Distribution Market, By Country/Region, 2022–2031 (USD Million)
Table 13 Global Cloud Gaming Market, By Country/Region, 2022–2031 (USD Million)
Table 14 Global External Storage Market, By Country/Region, 2022–2031 (USD Million)
Table 15 Global Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 16 Global PC Gaming Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 17 Global Hybrid Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 18 Global Dedicated Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 19 Global Digital Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 20 Global T.V. Gaming Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 21 Global Handheld Gaming Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 22 Global Online/Microtransaction Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 23 Global Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 24 Global PlayStation Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 25 Global Nintendo Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 26 Global Xbox Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 27 Global Other Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 28 Global Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 29 Global Online Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 30 Global Offline Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 31 Global Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 32 Global Gaming Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 33 Global Non-Gaming Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 34 Global Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 35 Global Game Consoles Market for Household Users, By Country/Region, 2022–2031 (USD Million)
Table 36 Global Game Consoles Market for Commercial Users, By Country/Region, 2022–2031 (USD Million)
Table 37 Global Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 38 North America: Game Consoles Market, By Country, 2022–2031 (USD Million)
Table 39 North America: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 40 North America: Controllers Market, By Type, 2022–2031 (USD Million)
Table 41 North America: Game Media Market, By Type, 2022–2031 (USD Million)
Table 42 North America: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 43 North America: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 44 North America: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 45 North America: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 46 North America: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 47 U.S.: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 48 U.S.: Controllers Market, By Type, 2022–2031 (USD Million)
Table 49 U.S.: Game Media Market, By Type, 2022–2031 (USD Million)
Table 50 U.S.: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 51 U.S.: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 52 U.S.: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 53 U.S.: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 54 U.S.: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 55 Canada: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 56 Canada: Controllers Market, By Type, 2022–2031 (USD Million)
Table 57 Canada: Game Media Market, By Type, 2022–2031 (USD Million)
Table 58 Canada: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 59 Canada: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 60 Canada: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 61 Canada: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 62 Canada: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 63 Europe: Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 64 Europe: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 65 Europe: Controllers Market, By Type, 2022–2031 (USD Million)
Table 66 Europe: Game Media Market, By Type, 2022–2031 (USD Million)
Table 67 Europe: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 68 Europe: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 69 Europe: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 70 Europe: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 71 Europe: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 72 Germany: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 73 Germany: Controllers Market, By Type, 2022–2031 (USD Million)
Table 74 Germany: Game Media Market, By Type, 2022–2031 (USD Million)
Table 75 Germany: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 76 Germany: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 77 Germany: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 78 Germany: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 79 Germany: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 80 U.K.: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 81 U.K.: Controllers Market, By Type, 2022–2031 (USD Million)
Table 82 U.K.: Game Media Market, By Type, 2022–2031 (USD Million)
Table 83 U.K.: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 84 U.K.: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 85 U.K.: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 86 U.K.: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 87 U.K.: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 88 France: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 89 France: Controllers Market, By Type, 2022–2031 (USD Million)
Table 90 France: Game Media Market, By Type, 2022–2031 (USD Million)
Table 91 France: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 92 France: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 93 France: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 94 France: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 95 France: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 96 Italy: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 97 Italy: Controllers Market, By Type, 2022–2031 (USD Million)
Table 98 Italy: Game Media Market, By Type, 2022–2031 (USD Million)
Table 99 Italy: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 100 Italy: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 101 Italy: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 102 Italy: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 103 Italy: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 104 Spain: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 105 Spain: Controllers Market, By Type, 2022–2031 (USD Million)
Table 106 Spain: Game Media Market, By Type, 2022–2031 (USD Million)
Table 107 Spain: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 108 Spain: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 109 Spain: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 110 Spain: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 111 Spain: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 112 Netherlands: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 113 Netherlands: Controllers Market, By Type, 2022–2031 (USD Million)
Table 114 Netherlands: Game Media Market, By Type, 2022–2031 (USD Million)
Table 115 Netherlands: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 116 Netherlands: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 117 Netherlands: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 118 Netherlands: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 119 Netherlands: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 120 Denmark: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 121 Denmark: Controllers Market, By Type, 2022–2031 (USD Million)
Table 122 Denmark: Game Media Market, By Type, 2022–2031 (USD Million)
Table 123 Denmark: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 124 Denmark: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 125 Denmark: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 126 Denmark: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 127 Denmark: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 128 Sweden: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 129 Sweden: Controllers Market, By Type, 2022–2031 (USD Million)
Table 130 Sweden: Game Media Market, By Type, 2022–2031 (USD Million)
Table 131 Sweden: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 132 Sweden: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 133 Sweden: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 134 Sweden: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 135 Sweden: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 136 Rest of Europe: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 137 Rest of Europe: Controllers Market, By Type, 2022–2031 (USD Million)
Table 138 Rest of Europe: Game Media Market, By Type, 2022–2031 (USD Million)
Table 139 Rest of Europe: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 140 Rest of Europe: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 141 Rest of Europe: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 142 Rest of Europe: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 143 Rest of Europe: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 144 Asia-Pacific: Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 145 Asia-Pacific: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 146 Asia-Pacific: Controllers Market, By Type, 2022–2031 (USD Million)
Table 147 Asia-Pacific: Game Media Market, By Type, 2022–2031 (USD Million)
Table 148 Asia-Pacific: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 149 Asia-Pacific: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 150 Asia-Pacific: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 151 Asia-Pacific: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 152 Asia-Pacific: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 153 Japan: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 154 Japan: Controllers Market, By Type, 2022–2031 (USD Million)
Table 155 Japan: Game Media Market, By Type, 2022–2031 (USD Million)
Table 156 Japan: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 157 Japan: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 158 Japan: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 159 Japan: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 160 Japan: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 161 China: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 162 China: Controllers Market, By Type, 2022–2031 (USD Million)
Table 163 China: Game Media Market, By Type, 2022–2031 (USD Million)
Table 164 China: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 165 China: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 166 China: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 167 China: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 168 China: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 169 India: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 170 India: Controllers Market, By Type, 2022–2031 (USD Million)
Table 171 India: Game Media Market, By Type, 2022–2031 (USD Million)
Table 172 India: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 173 India: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 174 India: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 175 India: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 176 India: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 177 South Korea: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 178 South Korea: Controllers Market, By Type, 2022–2031 (USD Million)
Table 179 South Korea: Game Media Market, By Type, 2022–2031 (USD Million)
Table 180 South Korea: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 181 South Korea: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 182 South Korea: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 183 South Korea: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 184 South Korea: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 185 Australia & New Zealand: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 186 Australia & New Zealand: Controllers Market, By Type, 2022–2031 (USD Million)
Table 187 Australia & New Zealand: Game Media Market, By Type, 2022–2031 (USD Million)
Table 188 Australia & New Zealand: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 189 Australia & New Zealand: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 190 Australia & New Zealand: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 191 Australia & New Zealand: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 192 Australia & New Zealand: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 193 Singapore: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 194 Singapore: Controllers Market, By Type, 2022–2031 (USD Million)
Table 195 Singapore: Game Media Market, By Type, 2022–2031 (USD Million)
Table 196 Singapore: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 197 Singapore: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 198 Singapore: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 199 Singapore: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 200 Singapore: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 201 Thailand: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 202 Thailand: Controllers Market, By Type, 2022–2031 (USD Million)
Table 203 Thailand: Game Media Market, By Type, 2022–2031 (USD Million)
Table 204 Thailand: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 205 Thailand: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 206 Thailand: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 207 Thailand: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 208 Thailand: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 209 Vietnam: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 210 Vietnam: Controllers Market, By Type, 2022–2031 (USD Million)
Table 211 Vietnam: Game Media Market, By Type, 2022–2031 (USD Million)
Table 212 Vietnam: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 213 Vietnam: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 214 Vietnam: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 215 Vietnam: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 216 Vietnam: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 217 Philippines: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 218 Philippines: Controllers Market, By Type, 2022–2031 (USD Million)
Table 219 Philippines: Game Media Market, By Type, 2022–2031 (USD Million)
Table 220 Philippines: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 221 Philippines: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 222 Philippines: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 223 Philippines: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 224 Philippines: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 225 Taiwan: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 226 Taiwan: Controllers Market, By Type, 2022–2031 (USD Million)
Table 227 Taiwan: Game Media Market, By Type, 2022–2031 (USD Million)
Table 228 Taiwan: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 229 Taiwan: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 230 Taiwan: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 231 Taiwan: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 232 Taiwan: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 233 Malaysia: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 234 Malaysia: Controllers Market, By Type, 2022–2031 (USD Million)
Table 235 Malaysia: Game Media Market, By Type, 2022–2031 (USD Million)
Table 236 Malaysia: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 237 Malaysia: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 238 Malaysia: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 239 Malaysia: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 240 Malaysia: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 241 Rest of Asia-Pacific: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 242 Rest of Asia-Pacific: Controllers Market, By Type, 2022–2031 (USD Million)
Table 243 Rest of Asia-Pacific: Game Media Market, By Type, 2022–2031 (USD Million)
Table 244 Rest of Asia-Pacific: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 245 Rest of Asia-Pacific: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 246 Rest of Asia-Pacific: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 247 Rest of Asia-Pacific: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 248 Rest of Asia-Pacific: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 249 Latin America: Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 250 Latin America: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 251 Latin America: Controllers Market, By Type, 2022–2031 (USD Million)
Table 252 Latin America: Game Media Market, By Type, 2022–2031 (USD Million)
Table 253 Latin America: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 254 Latin America: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 255 Latin America: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 256 Latin America: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 257 Latin America: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 258 Mexico: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 259 Mexico: Controllers Market, By Type, 2022–2031 (USD Million)
Table 260 Mexico: Game Media Market, By Type, 2022–2031 (USD Million)
Table 261 Mexico: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 262 Mexico: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 263 Mexico: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 264 Mexico: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 265 Mexico: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 266 Brazil: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 267 Brazil: Controllers Market, By Type, 2022–2031 (USD Million)
Table 268 Brazil: Game Media Market, By Type, 2022–2031 (USD Million)
Table 269 Brazil: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 270 Brazil: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 271 Brazil: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 272 Brazil: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 273 Brazil: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 274 Rest of Latin America: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 275 Rest of Latin America: Controllers Market, By Type, 2022–2031 (USD Million)
Table 276 Rest of Latin America: Game Media Market, By Type, 2022–2031 (USD Million)
Table 277 Rest of Latin America: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 278 Rest of Latin America: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 279 Rest of Latin America: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 280 Rest of Latin America: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 281 Rest of Latin America: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 282 Middle East & Africa: Game Consoles Market, By Country/Region, 2022–2031 (USD Million)
Table 283 Middle East & Africa: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 284 Middle East & Africa: Controllers Market, By Type, 2022–2031 (USD Million)
Table 285 Middle East & Africa: Game Media Market, By Type, 2022–2031 (USD Million)
Table 286 Middle East & Africa: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 287 Middle East & Africa: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 288 Middle East & Africa: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 289 Middle East & Africa: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 290 Middle East & Africa: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 291 UAE: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 292 UAE: Controllers Market, By Type, 2022–2031 (USD Million)
Table 293 UAE: Game Media Market, By Type, 2022–2031 (USD Million)
Table 294 UAE: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 295 UAE: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 296 UAE: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 297 UAE: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 298 UAE: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 299 Israel: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 300 Israel: Controllers Market, By Type, 2022–2031 (USD Million)
Table 301 Israel: Game Media Market, By Type, 2022–2031 (USD Million)
Table 302 Israel: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 303 Israel: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 304 Israel: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 305 Israel: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 306 Israel: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 307 Rest of Middle East & Africa: Game Consoles Market, By Component, 2022–2031 (USD Million)
Table 308 Rest of Middle East & Africa: Controllers Market, By Type, 2022–2031 (USD Million)
Table 309 Rest of Middle East & Africa: Game Media Market, By Type, 2022–2031 (USD Million)
Table 310 Rest of Middle East & Africa: Game Consoles Market, By Type, 2022–2031 (USD Million)
Table 311 Rest of Middle East & Africa: Game Consoles Market, By Platform, 2022–2031 (USD Million)
Table 312 Rest of Middle East & Africa: Game Consoles Market, By Distribution Channel, 2022–2031 (USD Million)
Table 313 Rest of Middle East & Africa: Game Consoles Market, By Application, 2022–2031 (USD Million)
Table 314 Rest of Middle East & Africa: Game Consoles Market, By End User, 2022–2031 (USD Million)
Table 315 Recent Developments by Major Market Players (2021–2024)
List of Figures
Figure 1 Market Ecosystem
Figure 2 Key Stakeholders
Figure 3 Research Process
Figure 4 Key Secondary Sources
Figure 5 Primary Research Techniques.
Figure 6 Key Executives Interviewed
Figure 7 Breakdown of Primary Interviews (Supply-Side & Demand-Side)
Figure 8 Market Sizing and Growth Forecast Approach
Figure 9 Key Insights
Figure 10 Global Game Consoles Market, by Component, 2024 Vs. 2031 (USD Million)
Figure 11 Global Game Consoles Market, by Type, 2024 Vs. 2031 (USD Million)
Figure 12 Global Game Consoles Market, by Platform, 2024 Vs. 2031 (USD Million)
Figure 13 Global Game Consoles Market, by Distribution Channel, 2024 Vs. 2031 (USD Million)
Figure 14 Global Game Consoles Market, by Application, 2024 Vs. 2031 (USD Million)
Figure 15 Global Game Consoles Market, by End User, 2024 Vs. 2031 (USD Million)
Figure 16 Global Game Consoles Market, by Region, 2024 Vs. 2031 (USD Million)
Figure 17 Impact Analysis: Global Game Consoles Market
Figure 18 Global Game Consoles Market, by Component, 2024 Vs. 2031 (USD Million)
Figure 19 Global Game Consoles Market, by Type, 2024 Vs. 2031 (USD Million)
Figure 20 Global Game Consoles Market, by Platform, 2024 Vs. 2031 (USD Million)
Figure 21 Global Game Consoles Market, by Distribution Channel, 2024 Vs. 2031 (USD Million)
Figure 22 Global Game Consoles Market, by Application, 2024 Vs. 2031 (USD Million)
Figure 23 Global Game Consoles Market, by End User, 2024 Vs. 2031 (USD Million)
Figure 24 Global Game Consoles Market, by Region, 2024 Vs. 2031 (USD Million)
Figure 25 North America: Game Consoles Market Snapshot
Figure 26 Europe: Game Consoles Market Snapshot
Figure 27 Asia-Pacific: Game Consoles Market Snapshot
Figure 28 Latin America: Game Consoles Market Snapshot
Figure 29 Middle East & Africa: Game Consoles Market Snapshot
Figure 30 Growth Strategies Adopted by Leading Market Players (2021–2024)
Figure 31 Vendor Market Positioning Analysis (2022–2024)
Figure 32 Competitive Dashboard: Global Game Consoles Market
Figure 33 Nintendo Co. Ltd.: Financial Overview (2023)
Figure 34 Sony Corporation: Financial Overview (2023)
Figure 35 Microsoft Corporation: Financial Overview (2023)
Figure 36 Sega Corporation: Financial Overview (2023)
Figure 37 NVIDIA Corporation: Financial Overview (2023)
Figure 38 Logitech Inc.: Financial Overview (2023)
Figure 39 Capcom Co., Ltd.: Financial Overview (2023)
Figure 40 Corsair Gaming, Inc.: Financial Overview (2023)
Figure 41 Ubisoft Entertainment SA: Financial Overview (2023)
Published Date: Jun-2024
Published Date: May-2024
Published Date: Feb-2023
Published Date: Jun-2024
Published Date: Jul-2024
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