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Game Consoles Market Size, Share, Forecast, & Trends Analysis by Component (Console Unit, Controller), Type (PC, Hybrid, Digital, Handheld), Platform (PlayStation, Nintendo), Distribution Channel, Application, End User (Household, Commercial) - Global Forecast to 2031
Report ID: MRICT - 1041407 Pages: 300 Nov-2024 Formats*: PDF Category: Information and Communications Technology Delivery: 24 to 72 Hours Download Free Sample ReportKey factors driving the growth of this market include the increased demand for wireless and 3D gaming consoles, the rising popularity of online gaming, and the rising demand for enhanced graphics and processing capabilities from gamers. Additionally, the proliferation of cloud-based gaming platforms and the increasing demand for multiplayer experiences are expected to offer growth opportunities for market players.
The integration of Augmented Reality (AR) and Virtual Reality (VR) technologies has transformed the gaming industry by offering immersive experiences that enhance gameplay. Both AR and VR provide a level of interactivity and immersion that goes beyond traditional gaming. AR enhances the real-world environment by overlaying digital elements, allowing players to interact with their surroundings. AR promotes social interaction and location-based gaming, often leveraging mobile AR while also being integrated with console gaming. Furthermore, VR fully immerses players in a 3D virtual environment, enabling interaction with objects and characters within the game. Game consoles with VR compatibility, such as Sony's PlayStation VR for PlayStation 4 and PlayStation 5, offer cutting-edge experiences that attract players seeking deeper, more engaging gameplay. Therefore, the integration of AR and VR technologies is driving the growth of the game consoles market.
The online gaming industry has experienced rapid growth over the past decade, largely driven by its convenience and accessibility. The number of online gamers is currently growing at a rate four times faster than the increase in internet users. As global bandwidth and connectivity improve, gamers are spending more of their leisure time playing online games.
As online gaming continues to expand, players are demanding more powerful hardware to support high-quality gaming experiences. Game consoles offer enhanced processing power, faster internet connectivity, and superior graphics capabilities, all of which are essential for seamless online multiplayer experiences. This trend has prompted manufacturers to continuously innovate and improve their console hardware, resulting in the success of platforms like PlayStation 5, Xbox Series X, and Nintendo Switch. Therefore, the growing popularity of online gaming is expected to further drive the growth of the game consoles market during the forecast period.
The gaming industry is experiencing rapid growth, driven by the increasing popularity of online gaming. Players are prioritizing multiplayer experiences, seeking more interactive, social, and competitive gaming environments. Multiplayer games allow players to connect with friends, build new relationships, and share memorable experiences. Thus, game consoles have evolved to support more robust online features.
Modern consoles, such as the PlayStation 5, Xbox Series X/S, and Nintendo Switch, are designed to handle complex multiplayer games while delivering smooth gameplay and stunning visuals. These consoles offer faster internet connectivity, integrated voice chat, matchmaking systems, and dedicated servers to ensure seamless, lag-free multiplayer experiences. This growing demand for enhanced multiplayer functionality has driven manufacturers to improve both hardware and software specifications, creating significant growth opportunities for the game console market.
Based on component, the global game consoles market is segmented into console units, controllers, game media, and external storage. In 2024, the console units segment is estimated to account for the largest share of the global game consoles market. The large share of this segment is attributed to the rising demand for immersive gaming experiences and the increasing popularity of online gaming.
A console unit is the primary hardware of a gaming system. It includes key components such as the central processing unit (CPU), graphics processing unit (GPU), memory (RAM), storage, and connectivity features. The console unit connects to a television or monitor for display and pairs with peripherals like controllers, headsets, and external storage devices.
Console units provide enhanced visuals and smooth gameplay due to their hardware and optimized software. Additionally, many console units are evolving into versatile entertainment hubs, offering not only gaming but also streaming services, music, and video content. As consumer preferences continue to evolve, organizations are innovating to meet demand. Modern console units support online connectivity for multiplayer gaming, digital content downloads, and streaming services. These advancements are expected to fuel the growth of the console units segment in the game consoles market during the forecast period.
In 2024, Asia-Pacific is estimated to account for the largest share of the global game consoles market. Asia-Pacific’s significant market share can be attributed to the rising focus on game development in the region, the rapid growth of the e-commerce industry, shifting consumer preferences and lifestyles, the rising popularity of esports, and improvements in internet infrastructure. Moreover, the market in Asia-Pacific is projected to register the highest CAGR during the forecast period.
The report includes a competitive landscape based on an extensive assessment of the key growth strategies adopted by leading market players over the past three years The key players profiled in the global game consoles market report are Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (UK), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France).
Particulars |
Details |
Number of Pages |
250 |
Format |
|
Forecast Period |
2024–2031 |
Base Year |
2023 |
CAGR (Value) |
6.6% |
Market Size (Value) |
USD 67.2 Billion by 2031 |
Segments Covered |
Global Game Consoles Market, by Component
Global Game Consoles Market, by Type
Global Game Consoles Market, by Platform
Global Game Consoles Market, by Distribution Channel
Global Game Consoles Market, by Application
Global Game Consoles Market, by End User
|
Countries Covered |
North America (U.S., Canada), Europe (Germany, U.K., France, Italy, Spain, Netherlands, Denmark, Sweden, Rest of Europe), Asia-Pacific (Japan, China, India, South Korea, Australia & New Zealand, Singapore, Thailand, Vietnam, Philippines, Taiwan, Malaysia, Rest of Asia-Pacific), Latin America (Brazil, Mexico, Rest of Latin America), and the Middle East & Africa (UAE, Israel, Rest of Middle East & Africa) |
Key Companies |
Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (UK), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France) |
The global game consoles market size was valued at $41.2 billion in 2023.
The market is projected to grow from $43 billion in 2024 to $67.2 billion by 2031.
The game consoles market analysis indicates substantial growth, with projections indicating that the market will reach $67.2 billion by 2031 at a compound annual growth rate (CAGR) of 6.6% from 2024 to 2031.
The key companies operating in this market include Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (UK), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France).
The integration of augmented reality (AR) and virtual reality (VR) technologies, along with the growth of subscription-based services, are prominent technological trends in the game consoles market.
By Component, the console units segment is forecasted to hold the largest market share during 2024-2031.
By Type, the PC gaming consoles segment is forecasted to hold the largest market share during 2024-2031.
By Platform, the PlayStation segment is forecasted to hold the largest market share during 2024-2031.
By Distribution Channel: the online distribution channel segment is expected to dominate the market during 2024-2031.
By Application: the gaming segment is expected to dominate the market during 2024-2031.
By End User, the household users segment is anticipated to dominate the market during 2024-2031.
By Geography, Asia-Pacific is anticipated to hold the major market share during 2024-2031.
By region, Asia-Pacific holds the largest Game consoles Market Share in 2024. Moreover, the market in Asia-Pacific is projected to register the highest growth rate during the forecast period.
Key factors driving the growth of this market include the increased demand for wireless and 3D gaming consoles, the rising popularity of online gaming, and the rising demand for enhanced graphics and processing capabilities from gamers.
Published Date: Jun-2024
Published Date: May-2024
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Published Date: Jul-2024
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