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Blockchain Gaming Market by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography - Global Forecast to 2030
Report ID: MRICT - 104857 Pages: 240 Jun-2024 Formats*: PDF Category: Information and Communications Technology Delivery: 24 to 72 Hours Download Free Sample ReportBlockchain Gaming Market is projected to reach $165.4 billion by 2030, at a CAGR of 51.7% during the forecast period 2024–2030. The growth of this market is driven by the proliferation of player-driven economies, the increasing need for secured and transparent gaming environments, and growing investments and funding in blockchain gaming. Additionally, cross-game interoperability in multiple games or platforms, non-fungible tokens (NFTs), and play-to-earn model trends are expected to create market growth opportunities. However, complex standards & regulations for blockchain gaming restrain the growth of this market. Cybersecurity & data privacy issues are major challenges for players in this market. Integration of game finance (GameFi) and decentralized finance (DeFi), metaverse and other virtual worlds are a prominent trend in the blockchain gaming market.
The need for secure and transparent gaming environments has become increasingly important as the gaming industry expands and evolves. Traditional gaming often faces challenges related to cheating, lack of transparency, and centralized control. Blockchain technology addresses these issues by providing secure, transparent, and decentralized solutions that appeal to gamers. It offers a robust solution by providing an immutable and transparent ledger, strong security measures, and decentralized control.
In traditional gaming, player accounts and in-game assets are vulnerable to hacking, fraud, and unauthorized access. Blockchain gaming utilizes cryptographic techniques to ensure the security of player accounts and transactions. The decentralized nature of blockchain prevents a single point of failure, making it difficult for hackers to compromise the system. Companies use smart contracts in blockchain gaming to ensure game mechanics and rules are executed transparently, reducing the risk of cheating or manipulation.
Blockchain gaming also addresses the issue of centralized control and ownership. In traditional gaming, players often have limited control over their in-game assets, and game developers can dictate their rules, availability, and value. With the integration of blockchain technology in gaming, players have true ownership and control over their digital assets through NFTs. Players can freely transfer, trade, and sell their assets without interference from central authorities. The growing popularity of in-game economies, virtual assets, and digital collectibles necessitates a secure, transparent, and trustworthy framework. Thus, the increasing need for secure and transparent gaming environments is supporting the blockchain gaming market.
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Some of the developments in the blockchain gaming market are as follows:
In 2024, the Ethereum Segment is Expected to Dominate the Blockchain Gaming Market
Based on platform, the global blockchain gaming market is segmented into Ethereum, Polygon, Binance Smart Chain (BSC), Cardano, Flow, Solana, Electro-Optical System (EOS), and other platforms. In 2024, the Ethereum segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed due to its compatibility with various programming languages for flexible development options; established network and infrastructure for reliable and secure transactions, smart contract functionality, & programmable in-game logic; and growing need for transparency, immutability, seamless transfer of digital assets across games.
However, the Binance Smart Chain segment is projected to register the highest CAGR during the forecast period due to its lower transaction fees, higher transaction throughput, cross-chain asset transfers, collaborative gaming experiences, and access to a broader range of players from different ecosystems.
In 2024, the Free-to-play Games (F2P) Segment is Expected to Dominate the Blockchain Gaming Market
Based on model, the global blockchain gaming market is broadly segmented into free-to-play (F2P), pay-to-play (P2P), play-to-earn (P2E), and other models. In 2024, the free-to-play segment is expected to account for the largest share of the global blockchain gaming market. This segment's large market share is attributed to its easy accessibility to a wide audience without upfront purchase or subscription fee, continuous content updates, the rise of smartphones and mobile gaming, and its ability to allow players seamlessly switch between different devices and continue their progress.
However, the play-to-earn (P2E) segment is projected to register the highest CAGR during the forecast period due to its features for players to earn digital assets, cryptocurrencies, or in-game rewards that hold value in the real world, increasing leverage of blockchain technology to enable true ownership of in-game assets, and growing need for a decentralized and transparent environment for gamers.
In 2024, the Action/Adventure Segment is Expected to Dominate the Blockchain Gaming Market
Based on genre, the global blockchain gaming market is segmented into action/adventure, sandbox, simulation and sports, role-playing, player vs. player, a multiplayer online battle arena, real-time strategy, shooters, racing, puzzlers and party games, survival horror, and other genres. In 2024, the action/adventure games segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed due to its ability to attract a diverse range of players by offering engaging narratives, immersive gameplay experiences, character progression, and customization, increasing the availability of action/adventure games across multiple platforms, including consoles, PCs, and mobile devices, and increasing investment from game developers and publishers for higher-quality productions, larger marketing campaigns, and greater market visibility for action/adventure games.
However, the role-playing segment is projected to register the highest CAGR during the forecast period due to its ability to create compelling and engaging gameplay experiences, expansive and open-world environments for players to explore, integration of new technologies, such as virtual reality (VR)/augmented reality (AR) for immersive and interactive experiences, convenience and accessibility of playing RPGs on smartphones, incorporation of new game design elements to cater to changing player preferences, and integration of online multiplayer features in RPGs.
Asia-Pacific to be the Fastest-growing Regional Market
Based on geography, the global blockchain gaming market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. Asia-Pacific is projected to register the highest CAGR during the forecast period due to the advancements in technology and infrastructure, including robust internet connectivity and widespread adoption of mobile devices, the rising popularity of online gaming, the supportive regulatory environment for blockchain-related businesses, including blockchain gaming ventures, and growing esports market in countries including China, India, Japan, and South Korea.
Moreover, cross-border collaborations and partnerships between gaming companies, blockchain developers, and technology providers, and strong crypto and gaming culture, with a high level of interest and familiarity with digital currencies and virtual assets in the region, are also contributing to the growth of the blockchain gaming market in Asia-Pacific.
Key Players
The report includes a competitive landscape based on an extensive assessment of the key growth strategies adopted by the leading market participants in the blockchain gaming market in the last three to four years. The key players profiled in the blockchain gaming market report are Sky Mavis (Singapore), Enjin Pte. Ltd. (Singapore), Immutable (Australia), Decentraland Foundation (China), Gala Games (U.S.), Animoca Brands Corporation Limited (Hong Kong), MyCryptoHeroes (Japan), Dapper Labs, Inc. (Canada), WAX (Worldwide Asset eXchange) (U.S.), Forte Labs, Inc. (U.S.), Lucid Sight (U.S.), Chromia (Sweden), Ultra (France), Mythical Games (U.S.), Splinterlands (U.S.), Wemade Co., Ltd (South Korea), Dacoco Gmbh (Switzerland), Illuvium (Australia), Uplandme, Inc. (U.S.), and Sorare (France).
Scope of the Report:
Blockchain Gaming Market Assessment, by Platform
Blockchain Gaming Market Assessment, by Model
Blockchain Gaming Market Assessment, by Genre
Blockchain Gaming Market, by Geography
Key questions answered in the report:
The blockchain gaming market is projected to reach $165.4 billion by 2030, at a CAGR of 51.7% during the forecast period.
Factors such as the proliferation of player-driven economies, the increasing need for secured and transparent gaming environments for players, and growing investments and funding in blockchain gaming are driving the growth of this market.
The key players operating in the blockchain gaming market are Sky Mavis (Singapore), Enjin Pte. Ltd. (Singapore), Immutable (Australia), Decentraland Foundation (China), Gala Games (U.S.), Animoca Brands Corporation Limited (Hong Kong), MyCryptoHeroes (Japan), Dapper Labs, Inc. (Canada), WAX (Worldwide Asset eXchange) (U.S.), Forte Labs, Inc. (U.S.), Lucid Sight (U.S.), Chromia (Sweden), Ultra (France), Mythical Games (U.S.), Splinterlands (U.S.), Wemade Co., Ltd (South Korea), Dacoco Gmbh (Switzerland), Illuvium (Australia), Uplandme, Inc. (U.S.), and Sorare (France).
Cybersecurity & data privacy issues are major challenges for players in this market.
The majority of the players are adopting agreements, collaborations, and partnerships to strengthen their product portfolios and enhance their geographic reach in the blockchain gaming market.
1. Market Definition & Scope
1.1 Market Definition
1.2 Scope of the Study
1.3 Market Ecosystem
1.4 Currency & Limitations
1.4.1 Currency
1.4.2 Limitations
1.5 Key Stakeholders
2. Research Methodology
2.1 Research Approach
2.2 Data Collection and Validation Process
2.2.1 Primary Research / Interviews with Key Opinion Leaders from the Industry
2.2.2 Secondary Research
2.3 Market Sizing and Forecast Approach
2.3.1 Market Size Estimation Approach
2.3.1.1 Bottom-up Approach
2.3.1.2 Top-down Approach
2.3.1.3 Growth Forecast Approach
2.3.2 Market Share Analysis
2.4 Assumption for the Study
2.5 Limitations for the Study
3. Executive Summary
3.1 Market Overview
3.2 Market Analysis, by Platform
3.3 Market Analysis, by Model
3.4 Market Analysis, by Genre
3.5 Market Analysis, by Geography
3.6 Competitive Analysis
4. Market Insights
4.1 Overview
4.2 Factors Affecting Market Growth
4.2.1 Drivers
4.2.1.1 Proliferation of Player-driven Economies
4.2.1.2 Increasing Need for Secured and Transparent Gaming Environments for Players
4.2.1.3 Growing Investments and Funding in Blockchain Gaming
4.2.2 Restraints
4.2.2.1 Complex Standards & Regulations for Blockchain Gaming
4.2.3 Opportunities
4.2.3.1 Cross-game Interoperability in Multiple Games or Platforms
4.2.3.2 Non-fungible Tokens (NFTs) and Play-to-earn Model Trends
4.2.4 Challenges
4.2.4.1 Cybersecurity & Data Privacy Issues
4.2.5 Trends
4.2.5.1 Integration of Game Finance (GameFi) and Decentralized Finance (DeFi)
4.2.5.2 Metaverse and Other Virtual Worlds
4.3 Case Studies
4.4 Value Chain Analysis
5. Blockchain Gaming Market, by Platform
5.1 Overview
5.2 Ethereum
5.3 Polygon
5.4 Binance Smart Chain (BSC)
5.5 Cardano
5.6 Flow
5.7 Solana
5.8 Electro-Optical System (EOS)
5.9 Other Platforms
6. Blockchain Gaming Market, by Model
6.1 Overview
6.2 Free-to-play (F2P)
6.3 Pay-to-Play (P2P)
6.4 Play-to-Earn (P2E)
6.5 Other Models
7. Blockchain Gaming Market, by Genre
7.1 Overview
7.2 Action/Adventure
7.3 Sandbox
7.4 Simulation and Sports
7.5 Role-playing
7.6 Player VS. Player
7.7 Multiplayer Online Battle Arena
7.8 Real-time Strategy
7.9 Shooters
7.10 Racing
7.11 Puzzlers and Party Games
7.12 Survival Horror
7.13 Other Genres
8. Blockchain Gaming Market, by Geography
8.1 Overview
8.2 North America
8.2.1 U.S.
8.2.2 Canada
8.3 Europe
8.3.1 Germany
8.3.2 U.K.
8.3.3 France
8.3.4 Italy
8.3.5 Spain
8.3.6 Netherlands
8.3.7 Denmark
8.3.8 Austria
8.3.9 Switzerland
8.3.10 Rest of Europe (RoE)
8.4 Asia-Pacific
8.4.1 Japan
8.4.2 China
8.4.3 India
8.4.4 South Korea
8.4.5 Singapore
8.4.6 Australia & New Zealand
8.4.7 Malaysia
8.4.8 Rest of Asia-Pacific (RoAPAC)
8.5 Latin America
8.5.1 Mexico
8.5.2 Brazil
8.5.3 Rest of Latin America (RoLATAM)
8.6 Middle East and Africa
8.6.1 Israel
8.6.2 UAE
8.6.3 Rest of Middle East & Africa (RoMEA)
9. Blockchain Gaming Market - Competitive Landscape
9.1 Introduction
9.2 Key Growth Strategies
9.2.1 Market Differentiators
9.2.2 Synergy Analysis: Major Deals & Strategic Alliances
9.3 Competitive Dashboard
9.3.1 Industry Leader
9.3.2 Market Differentiators
9.3.3 Vanguards
9.3.4 Contemporary Stalwarts
9.4 Vendor Market Positioning
9.5 Market Share Analysis
10. Company Profiles (Company Overview, SWOT Analysis for the Top 5 Companies, Product Portfolio, and Recent Developments)
10.1 Sky Mavis
10.2 Enjin Pte. Ltd.
10.3 Immutable
10.4 Decentraland Foundation
10.5 Gala Games
10.6 Animoca Brands Corporation Limited
10.7 MyCryptoHeroes
10.8 Dapper Labs, Inc.
10.9 WAX (Worldwide Asset eXchange)
10.10 Forte Labs, Inc.
10.11 Lucid Sight
10.12 Chromia
10.13 Ultra
10.14 Mythical Games
10.15 Splinterlands
10.16 Wemade Co., Ltd
10.17 Dacoco Gmbh
10.18 Illuvium
10.19 Uplandme, Inc.
10.20 Sorare
11. Appendix
11.1 Available Customization
11.2 Related Reports
List of Tables
Table 1 Currency Conversion Rates (2019–2022)
Table 2 Global Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 3 Global Ethereum Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 4 Global Polygon Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 5 Global BSC Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 6 Global Flow Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 7 Global Solana Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 8 Global EOS Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 9 Global Other Blockchain Gaming Platforms Market, by Country/Region, 2021–2030 (USD Million)
Table 10 Global Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 11 Global Free-to-play Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 12 Global Play-to-pay Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 13 Global Play-to-earn Blockchain Gaming Market, by Country/Region, 2021–2030 (USD Million)
Table 14 Global Other Blockchain Gaming Models Market, by Country/Region, 2021–2030 (USD Million)
Table 15 Global Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 16 Global Blockchain Gaming Market for Action/Adventure, by Country/Region, 2021–2030 (USD Million)
Table 17 Global Blockchain Gaming Market for Sandbox, by Country/Region, 2021–2030 (USD Million)
Table 18 Global Blockchain Gaming Market for Simulation and Sports, by Country/Region, 2021–2030 (USD Million)
Table 19 Global Blockchain Gaming Market for Role-playing, by Country/Region, 2021–2030 (USD Million)
Table 20 Global Blockchain Gaming Market for Player VS. Player, by Country/Region, 2021–2030 (USD Million)
Table 21 Global Blockchain Gaming Market for Multiplayer Online Battle Arena, by Country/Region, 2021–2030 (USD Million)
Table 22 Global Blockchain Gaming Market for Real-time Strategy, by Country/Region, 2021–2030 (USD Million)
Table 23 Global Blockchain Gaming Market for Shooters, by Country/Region, 2021–2030 (USD Million)
Table 24 Global Blockchain Gaming Market for Racing, by Country/Region, 2021–2030 (USD Million)
Table 25 Global Blockchain Gaming Market for Puzzlers and Party Games, by Country/Region, 2021–2030 (USD Million)
Table 26 Global Blockchain Gaming Market for Survival Horror, by Country/Region, 2021–2030 (USD Million)
Table 27 Global Blockchain Gaming Market for Other Genres, by Country/Region, 2021–2030 (USD Million)
Table 28 Global Blockchain Gaming Market, by Country, 2021–2030 (USD Million)
Table 29 North America: Blockchain Gaming Market, by Country, 2021–2030 (USD Million)
Table 30 North America: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 31 North America: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 32 North America: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 33 U.S.: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 34 U.S.: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 35 U.S.: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 36 Canada: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 37 Canada: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 38 Canada: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 39 Europe: Blockchain Gaming Market, by Country, 2021–2030 (USD Million)
Table 40 Europe: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 41 Europe: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 42 Europe: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 43 Germany: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 44 Germany: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 45 Germany: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 46 U.K.: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 47 U.K.: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 48 U.K.: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 49 France: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 50 France: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 51 France: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 52 Italy: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 53 Italy: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 54 Italy: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 55 Spain: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 56 Spain: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 57 Spain: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 58 Netherlands: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 59 Netherlands: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 60 Netherlands: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 61 Denmark: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 62 Denmark: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 63 Denmark: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 64 Austria: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 65 Austria: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 66 Austria: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 67 Switzerland: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 68 Switzerland: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 69 Switzerland: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 70 Rest of Europe: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 71 Rest of Europe: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 72 Rest of Europe: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 73 Asia-Pacific: Blockchain Gaming Market, by Country, 2021–2030 (USD Million)
Table 74 Asia-Pacific: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 75 Asia-Pacific: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 76 Asia-Pacific: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 77 Japan: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 78 Japan: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 79 Japan: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 80 China: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 81 China: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 82 China: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 83 India: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 84 India: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 85 India: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 86 South Korea: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 87 South Korea: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 88 South Korea: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 89 Singapore: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 90 Singapore: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 91 Singapore: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 92 Australia & New Zealand: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 93 Australia & New Zealand: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 94 Australia & New Zealand: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 95 Malaysia: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 96 Malaysia: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 97 Malaysia: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 98 Rest of Asia-Pacific: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 99 Rest of Asia-Pacific: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 100 Rest of Asia-Pacific: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 101 Latin America: Blockchain Gaming Market, by Country, 2021–2030 (USD Million)
Table 102 Latin America: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 103 Latin America: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 104 Latin America: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 105 Mexico: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 106 Mexico: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 107 Mexico: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 108 Brazil: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 109 Brazil: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 110 Brazil: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 111 Rest of Latin America: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 112 Rest of Latin America: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 113 Rest of Latin America: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 114 Middle East & Africa: Blockchain Gaming Market, by Country, 2021–2030 (USD Million)
Table 115 Middle East & Africa: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 116 Middle East & Africa: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 117 Middle East & Africa: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 118 Israel: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 119 Israel: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 120 Israel: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 121 UAE: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 122 UAE: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 123 UAE: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 124 Rest of Middle East & Africa: Blockchain Gaming Market, by Platform, 2021–2030 (USD Million)
Table 125 Rest of Middle East & Africa: Blockchain Gaming Market, by Model, 2021–2030 (USD Million)
Table 126 Rest of Middle East & Africa: Blockchain Gaming Market, by Genre, 2021–2030 (USD Million)
Table 127 Recent Developments by Major Market Players (2020–2024)
Table 128 Recent Product/Service Launches in the Blockchain Gaming Market
Table 129 Key Synergic Developments in the Blockchain Gaming Market
Table 120 Recent Product/Service Enhancements in the Blockchain Gaming Market
List of Figures
Figure 1 Research Process
Figure 2 Primary Research Techniques
Figure 3 Key Executives Interviewed
Figure 4 Breakdown of Primary Interviews (Supply-Side & Demand-Side)
Figure 5 Market Sizing and Growth Forecast Approach
Figure 6 Key Insights
Figure 7 In 2024, the Ethereum Segment is Expected to Dominate the Blockchain Gaming Market
Figure 8 In 2024, the Free-to-play (F2P) Segment is Expected to Dominate the Global Blockchain Gaming Market
Figure 9 In 2024, the Action/Adventure Segment is Expected to Dominate the Global Blockchain Gaming Market
Figure 10 Global Blockchain Gaming Market, By Region (2024–2030)
Figure 11 Market Dynamics
Figure 12 Global Blockchain Gaming Market Size, by Platform, 2024 Vs. 2030 (USD Million
Figure 13 Global Blockchain Gaming Market Size, by Model, 2024 Vs. 2030 (USD Million)
Figure 14 Global Blockchain Gaming Market Size, by Source, 2024 Vs. 2030 (USD Million)
Figure 15 Global Blockchain Gaming Market Size, by Geography, 2024 Vs. 2030 (USD Million)
Figure 16 Geographic Snapshot: North America Blockchain Gaming Market
Figure 17 Geographic Snapshot: Europe Blockchain Gaming Market
Figure 18 Geographic Snapshot: Asia-Pacific Blockchain Gaming Market
Figure 19 Geographic Snapshot: Latin America Blockchain Gaming Market
Figure 20 Geographic Snapshot: Middle East & Africa Blockchain Gaming Market
Figure 21 Growth Strategies Adopted by Leading Market Players (2020–2024)
Figure 22 Competitive Dashboard: Blockchain Gaming Market
Figure 23 Vendor Market Positioning Analysis (2020–2024)
Figure 24 Market Share Analysis: Blockchain Gaming Market (2022)
Published Date: Jun-2023
Published Date: Feb-2023
Published Date: Oct-2022
Published Date: Jun-2019
Published Date: Jun-2024
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