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Redding, California - June 20, 2024

Blockchain Gaming Market to be Worth $165.4 Billion by 2030

Blockchain Gaming Market by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography - Global Forecast to 2030


Meticulous Research®—a leading global market research company, published a research report titled, ‘Blockchain Gaming Market by Platform (Ethereum, Polygon, Solana, Cardano, EOS, Binance Smart Chain), Model (Free-to-play, Pay-to-play, Play-to-earn), Genre, and Geography - Global Forecast to 2030.’

According to this latest publication from Meticulous Research®, the global blockchain gaming market is projected to reach $165.4 billion by 2030, at a CAGR of 51.7% from 2024 to 2030. The growth of this market is driven by the proliferation of player-driven economies, the increasing need for secured and transparent gaming environments for players, and growing investments and funding in blockchain gaming. Additionally, the cross-game interoperability in multiple games or platforms, non-fungible tokens (NFTs), and play-to-earn model trends are expected to create market growth opportunities. However, complex standards & regulations for blockchain gaming restrain the growth of this market. Cybersecurity & data privacy issues are major challenges for players in this market.

Integration of game finance (GameFi), decentralized finance (DeFi), metaverse, and other virtual worlds are prominent trends in the blockchain gaming market.

The global blockchain gaming market is segmented by platform, model, and genre. The study also evaluates industry competitors and analyzes the market at the region/country level.

Based on platform, the global blockchain gaming market is broadly segmented into Ethereum, Polygon, Binance Smart Chain (BSC), Cardano, Flow, Solana, Electro-Optical System (EOS), and other platforms. In 2024, the Ethereum segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed due to its compatibility with various programming languages for flexible development options, robust token standards for creating and managing non-fungible tokens (NFTs), smart contract functionality and programmable in-game logic, and growing need for transparency, immutability, & seamless transfer of digital assets across games.

However, the Binance Smart Chain segment is projected to register the highest CAGR during the forecast period due to its lower transaction fees, higher transaction throughput, cross-chain asset transfers, seamless integration with other blockchain platforms and networks, and access to a broader range of players from different ecosystems.

Based on model, the global blockchain gaming market is broadly segmented into free-to-play (F2P), pay-to-play (P2P), play-to-earn (P2E), and other models. In 2024, the free-to-play segment is expected to account for the largest share of the global blockchain gaming market. This segment's large market share is attributed to its easy accessibility to a wide audience without upfront purchase or subscription fee, continuous content updates, the rise of smartphones and mobile gaming, and its ability to allow players seamlessly switch between different devices and continue their progress.

However, the play-to-earn (P2E) segment is projected to register the highest CAGR during the forecast period due to its features for players to earn digital assets, cryptocurrencies, or in-game rewards that hold value in the real world, increasing leverage of blockchain technology to enable true ownership of in-game assets, growing adoption and innovation of non-fungible tokens (NFTs).

Based on genre, the global blockchain gaming market is broadly segmented into action/adventure, sandbox, simulation and sports, role-playing, player vs. player, a multiplayer online battle arena, real-time strategy, shooters, racing, puzzlers and party games, survival horror, and other genres. In 2024, the action/adventure games segment is expected to account for the largest share of the global blockchain gaming market. The large market share of this segment is attributed due to the increasing availability of action/adventure games across multiple platforms, including consoles, PCs, and mobile devices, and increasing investment from game developers and publishers for higher-quality productions, larger marketing campaigns, and greater market visibility for action/adventure games.

However, the role-playing segment is projected to register the highest CAGR during the forecast period due to its ability to create compelling and engaging gameplay experiences, expansive and open-world environments for players to explore, integration of augmented reality (AR)/virtual reality (VR) technology for immersive and interactive experiences, convenience and accessibility of playing RPGs on smartphones, incorporation of new game design elements to cater to changing player preferences and integration of online multiplayer features in RPGs.

Based on geography, the global blockchain gaming market is segmented into North America, Europe, Asia-Pacific, Latin America, and the Middle East & Africa. In 2024, Asia-Pacific is expected to account for the largest share of the global blockchain gaming market, followed by North America and Europe. The region is also expected to witness rapid growth during the forecast period. The large market share of Asia-Pacific is mainly attributed to the increasing internet and smartphone penetration, supportive regulatory frameworks that provide clarity and guidance for blockchain gaming companies, growing interest in innovative gaming models, and growing esports market in countries including China, India, Japan, and South Korea.

Key Players:

The key players operating in the blockchain gaming market are Sky Mavis (Singapore), Enjin Pte. Ltd. (Singapore), Immutable (Australia), Decentraland Foundation (China), Gala Games (U.S.), Animoca Brands Corporation Limited (Hong Kong), MyCryptoHeroes (Japan), Dapper Labs, Inc. (Canada), WAX (Worldwide Asset eXchange) (U.S.), Forte Labs, Inc. (U.S.), Lucid Sight (U.S.), Chromia (Sweden), Ultra (France), Mythical Games (U.S.), Splinterlands (U.S.), Wemade Co., Ltd  (South Korea), Dacoco Gmbh (Switzerland), Illuvium (Australia), Uplandme, Inc. (U.S.), and Sorare (France).

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Key questions answered in the report-

  • Which are the high-growth market segments based on platform, model, genre, and geography?
  • What was the historical market for the blockchain gaming market?
  • What are the market forecasts and estimates for the period 2024–2030?
  • What are the major drivers, restraints, opportunities, and challenges in the blockchain gaming market?
  • Who are the major players, and what shares do they hold in the blockchain gaming market?
  • How is the competitive landscape in the blockchain gaming market?
  • What are the recent developments in the blockchain gaming market?
  • What are the different strategies adopted by the major players in the blockchain gaming market?
  • What are the key geographic trends, and which are the high-growth countries?
  • Who are the local emerging players in the global blockchain gaming market, and how do they compete with the other players?

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