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Redding, California - December 5, 2024

Gaming Accessories Market to Reach $15.1 Billion by 2031

Gaming Accessories Market Size, Share, Forecast, & Trends Analysis by Product (Gaming Chairs, Controllers, Headsets, Keyboards), Device (Smartphones, Consoles), Technology (Wired, Wireless), Distribution Channel—Gobal Forecast to 2031


Meticulous Research®—a leading global market research company, published a research report titled Gaming Accessories MarketGlobal Opportunity Analysis and Industry Forecast (2024-2031).’ According to this latest publication from Meticulous Research®, the gaming accessories market is expected to reach $15.1 billion by 2031, at a CAGR of 7.1% from 2024 to 2031.

The rising popularity of e-sports & competitive gaming, the expanding global gaming community, and the increasing demand for immersive gaming experiences through VR and AR are key factors driving the growth of the gaming accessories market. However, rapid technological advancements that lead to the obsolescence of accessories restrain this market’s growth.

Additionally, the rising demand for customized/personalized gaming accessories and partnerships between gaming accessory manufacturers and game developers to create branded or game-specific accessories are expected to offer further opportunities for market growth. However, the proliferation of counterfeit or substandard products poses a significant challenge for players in this market. Furthermore, the growing consumer preference for wireless gaming accessories is a prominent trend in this market.

Key Players:

The gaming accessories market is characterized by a moderately competitive scenario due to the presence of many large- and small-sized global, regional, and local players. The key players operating in the gaming accessories market are Alienware (Dell) (U.S.), Logitech (Switzerland), Razer (Singapore), Corsair Memory Inc. (U.S.), Turtle Beach (U.S.), HyperX (HP Inc.) (U.S.), SteelSeries (Denmark), Sony Corporation (Japan), Mad Catz (U.S.), Nvidia Corporation (U.S.), Cooler Master (Taiwan), Sennheiser (Germany), Anker Innovations (China), Redragon (China), SADES Technological Corporation (China), Plantronics (U.S.), and Nintendo (Japan).

The gaming accessories market is segmented based on product, device type, technology, and distribution channel. The report also evaluates industry competitors and analyzes the gaming accessories market at the regional and country-level markets.

By product, in 2024, the keyboards & mice segment is expected to account for the largest share of the gaming accessories market. The emergence of gaming peripherals optimized for e-sports has significantly contributed to the growth of this segment. Factors such as the increasing adoption of mechanical and customizable gaming keyboards and the rising popularity of online multiplayer games that demand precise controls contribute to this segment's dominant position in the gaming accessories market.

By device type, in 2024, the smartphones segment is expected to account for the largest share of the gaming accessories market. This segment’s large market share can be attributed to the rising popularity of mobile gaming, particularly in developing regions, the increased availability of gaming-centric smartphones with advanced features, the rapid expansion of 5G networks enhancing online mobile gaming experiences, the growing popularity of free-to-play games with in-app purchases, and the rise of e-sports and tournaments for mobile games.

By technology, in 2024, the wireless segment is expected to account for the largest share of the gaming accessories market. Advancements in wireless connectivity and the convenience it offers have led to a growing preference for wireless accessories. Improvements in wireless technologies, such as Bluetooth and Wi-Fi 6, along with features like longer battery life, enhanced compatibility across multiple platforms, and the increasing demand for clutter-free gaming setups, contribute to this segment’s dominant position in the gaming accessories market.

By distribution channel, in 2024, the online segment is expected to account for the largest share of the gaming accessories market. Factors such as the surge in online shopping due to exclusive online discounts & bundle offers and greater accessibility to niche gaming accessories, as well as the increasing influence of online reviews and influencer endorsements, contribute to this segment’s dominant position in the gaming accessories market.

This research report analyzes major geographies and provides a comprehensive analysis of North America (U.S., Canada), Europe (Germany, U.K., Italy, France, Spain, Netherlands, Rest of Europe), Asia-Pacific (Japan, China, India, South Korea, Thailand, Singapore, Rest of Asia-Pacific), Latin America (Brazil, Argentina, Mexico, Rest of Latin America), and the Middle East & Africa (UAE, Saudi Arabia, South Africa, Rest of the Middle East & Africa)

By geography, in 2024, Asia-Pacific is expected to account for the largest share of the gaming accessories market, followed by North America and Europe. The widespread adoption of smartphones, along with affordable internet services, has made gaming more accessible in Asia-Pacific. Additionally, the high concentration of gamers in China, India, Japan, and South Korea, the rapid growth of the e-sports and mobile gaming industries, large-scale investments in gaming infrastructure and e-sports tournaments, the availability of affordable gaming accessories due to local manufacturing, and the expansion of high-speed internet and 5G networks in both rural and urban areas contribute to the region’s dominant position in the gaming accessories market.

Additionally, government initiatives and private investments in e-sports tournaments, gaming lounges, and technological innovation are further driving the demand for gaming accessories. For instance, China remains a leader in gaming hardware and accessories due to its large gaming population and strong e-sports culture. Additionally, India is experiencing rapid growth in mobile gaming and the adoption of gaming accessories.

 

Key Questions Answered in the Report-

  • What is the revenue generated from the sales of gaming accessories?
  • At what rate is the global demand for gaming accessories projected to grow for the next five to seven years?
  • What is the historical market size and growth rate for the gaming accessories market?
  • What are the major factors impacting the growth of this market at global and regional levels?
  • What are the major opportunities for existing players and new entrants in the market?
  • Which product, device type, technology, and distribution channel segments create major traction for the manufacturers in this market?
  • What are the key geographical trends in this market? Which regions/countries are expected to offer significant growth opportunities for the manufacturers operating in the gaming accessories market?
  • Who are the major players in the gaming accessories market? What are their specific product offerings in this market?
  • What recent developments have taken place in the gaming accessories market? What impact have these strategic developments created on the market?
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