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Redding, California - November 11, 2024

Game Consoles Market to be Worth $67.2 Billion by 2031

Game Consoles Market Size, Share, Forecast, & Trends Analysis by Component (Console Unit, Controller), Type (PC, Hybrid, Digital, Handheld), Platform (PlayStation, Nintendo), Distribution Channel, Application, End User (Household, Commercial) - Global Forecast to 2031


Meticulous Research®—a leading global market research company, published a research report titled ‘Game Consoles Market—Global Opportunity Analysis and Industry Forecast (2024-2031).’ According to this latest publication from Meticulous Research®, the game consoles market is projected to reach $67.2 billion by 2031, at a CAGR of 6.6% from 2024–2031.

The growth of the game console market is being driven by increased demand for wireless and 3D gaming consoles, the rising popularity of online gaming, and the rising demand for enhanced graphics and processing capabilities from gamers. However, the high cost of consoles restrain the market’s growth.

Additionally, the proliferation of cloud-based gaming platforms and the increasing demand for multiplayer experiences are expected to offer growth opportunities for market players. However, the shortage of skilled professionals and short product lifecycles are some of the challenges affecting the market’s growth.

The integration of augmented reality (AR) and virtual reality (VR) technologies, along with the growth of subscription-based services, are prominent technological trends in the game consoles market.

Key Players

The game consoles market is characterized by a moderately competitive scenario due to the presence of many large- and small-sized global, regional, and local players. The key players operating in the game consoles market are Nintendo Co. Ltd. (Japan), Sony Corporation (Japan), Microsoft Corporation (U.S.), Sega Corporation (Japan), NVIDIA Corporation (U.S.), Valve Corporation (US), PlayJam (U.K.), Logitech Inc. (Switzerland), Atari, Inc. (U.S.), Gameloft SE (France), Hyperkin, Inc. (U.S.), Capcom Co., Ltd. (Japan), Corsair Gaming, Inc. (U.S.), SNK Corporation (Japan), and Ubisoft Entertainment SA (France).

The game consoles market is segmented based on component, type, platform, distribution channel, application, and end user. The report also evaluates industry competitors and analyzes the game consoles market at the regional and country levels.

Among the components studied in this report, in 2024, the console units segment is anticipated to dominate the game consoles market. The increased demand for immersive gaming experiences, changing consumer preferences, and the rising trend of online gaming are factors contributing to the segment’s dominant position in the game consoles market.

Among the types studied in this report, in 2024, the PC gaming consoles segment is anticipated to dominate the game consoles market. The enhanced graphics and performance offered by high-end PCs, the emergence of budget-friendly setups, and the increasing trend toward customization in PC configurations contribute to the segment’s dominant position in the game consoles market.

Among the platforms studied in this report, in 2024, the PlayStation segment is anticipated to dominate the game consoles market. The rising popularity of the PS5, which offers advanced graphics, fast load times, and exclusive game titles and the integration of the PlayStation Network for seamless online multiplayer experiences contribute to the segment’s dominant position in the game consoles market.

Among the distribution channels studied in this report, in 2024, the online distribution channel segment is anticipated to dominate the game consoles market. The wide selection of products available through online retailers, the convenience of comparing prices across multiple platforms, and the availability of exclusive promotions, discounts, and bundle deals offered by online channels contribute to the segment’s dominant position in the game consoles market.

Among the applications studied in this report, in 2024, the gaming segment is anticipated to dominate the game consoles market. The growing number of online gamers, the rising popularity of online multiplayer games and esports, and the increasing popularity of live streaming contribute to the segment’s dominant position in the game consoles market.

Among the end users studied in this report, in 2024, the household users segment is anticipated to dominate the game consoles market. The increasing number of online gamers, the rising popularity of subscription-based services such as Game Pass and PlayStation Plus, the rising adoption of family-friendly and cross-generation games, and the rising availability of affordable gaming consoles and bundles contribute to the segment’s dominant position in the game consoles market.

Geographic Review

This research report analyzes major geographies and provides a comprehensive analysis of North America (U.S., Canada), Europe (Germany, U.K., France, Italy, Spain, Netherlands, Denmark, Sweden, Rest of Europe), Asia-Pacific (Japan, China, India, South Korea, Australia & New Zealand, Singapore, Thailand, Vietnam, Philippines, Taiwan, Malaysia, Rest of Asia-Pacific), Latin America (Brazil, Mexico, and Rest of Latin America), and the Middle East & Africa (UAE, Israel, Rest of Middle East & Africa).

In 2024, Asia-Pacific is anticipated to dominate the game consoles market. Asia-Pacific’s dominant position in the game consoles market can be attributed to the increasing focus of gaming companies on game development in key markets such as China, India, Japan, and South Korea, the rapid growth of the e-commerce sector, rising consumer purchasing power, changing lifestyles, the growing popularity of esports, and improvements in internet infrastructure across the region.

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Key Questions Answered in the Report-

  • What is the revenue generated from the sales of game consoles?
  • At what rate is the global demand for game consoles projected to grow for the next five to seven years?
  • What is the historical market size and growth rate for the game consoles market?
  • What are the major factors impacting the growth of this market at global and regional levels?
  • What are the major opportunities for existing players and new entrants in the market?
  • Which component segments create major traction in this market?
  • What are the key geographical trends in this market? Which regions/countries are expected to offer significant growth opportunities for the manufacturers operating in the game consoles market?
  • Who are the major players in the game consoles market? What are their specific product offerings in this market?
  • What recent developments have taken place in the game consoles market? What impact have these strategic developments created on the market?

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